void CenterOnChildren(ColliderAgregator obj)
    {
        List <Vector3> childrenPlaces = new List <Vector3>();

        foreach (BoxCollider2D child in obj.childColiders)
        {
            if (child.gameObject.GetInstanceID() != obj.gameObject.GetInstanceID())
            {
                childrenPlaces.Add(child.gameObject.transform.position);
            }
        }

        obj.transform.position = (GetAvarageFromList(childrenPlaces));

        for (int i = 0; i < childrenPlaces.Count; i++)
        {
            obj.childColiders[i + 1].transform.position = childrenPlaces[i];
        }
    }
 void GetChildrensBox(ColliderAgregator t)
 {
     t.childColiders = t.gameObject.transform.GetComponentsInChildren <BoxCollider2D>();
 }