Ejemplo n.º 1
0
 static public int Clear(IntPtr l)
 {
     try {
         Collider2DHelper self = (Collider2DHelper)checkSelf(l);
         self.Clear();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 2
0
 static public int AddTriggerEnterListener(IntPtr l)
 {
     try {
         Collider2DHelper self = (Collider2DHelper)checkSelf(l);
         UnityEngine.Events.UnityAction <UnityEngine.Collider2D> a1;
         checkDelegate(l, 2, out a1);
         self.AddTriggerEnterListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 3
0
 static public int OverlapCircleAll_s(IntPtr l)
 {
     try {
         UnityEngine.Vector2 a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         var ret = Collider2DHelper.OverlapCircleAll(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }