Ejemplo n.º 1
0
    public void Attack()
    {
        if (!isEquipped)
        {
            return;
        }

        if (canAttack)
        {
            canAttack   = false;
            isAttacking = true;
            timer       = 0;
            cooldown    = attackPeriod;
            audio.Play();

            Collider2D[] results = new Collider2D[255];
            if (isMelee)
            {
                int count = Physics2D.OverlapCollider(GetComponent <Collider2D>(), filter, results);
                results.All(col => {
                    DealDamageMelee(col);
                    return(true);
                });
            }
        }
        else
        {
            Debug.Log("Weapon is on cooldown! Remain time = " + cooldown);
        }
    }