Ejemplo n.º 1
0
        public override void AddItem(Entity item, List <Tile> tiles, List <Entity> moving, MarioEntity mario)
        {
            if (MovingEntities == null)
            {
                Mario          = mario;
                MovingEntities = moving;
                CollideList    = tiles;
            }
            Tile one = new Tile {
                Entity = item
            };

            CollideList.Add(one);
            Items.Add(item);
        }
Ejemplo n.º 2
0
 public override void Reveal(MarioEntity mario)
 {
     if (Items != null && Items.Count > 0)//reveal item
     {
         Entity item = Items[0];
         Items.RemoveAt(0);
         Tile tile = new Tile
         {
             Entity = item
         };
         CollideList.Add(tile);
         MovingEntities.Add(tile.Entity);
         //foreach (Cell cell in Cells)
         //{
         //    cell.AddEntity(item);
         //}
         //item.Cells = Cells;
         item.Reveal(mario);
     }
 }
Ejemplo n.º 3
0
        public override void Update(GameTime gametime, Vector2 Velocity, GraphicsDeviceManager graphics)
        {
            Sprite.Update(gametime, Velocity, graphics);
            timer -= gametime.ElapsedGameTime.TotalSeconds;
            if (timer < 0)
            {
                Entity enemy;
                Random r   = new Random();
                int    num = r.Next(0, 3);
                switch (num % 3)
                {
                case 0:
                    enemy = new GoombaEntity(new Vector2(Sprite.Position.X - 32, Sprite.Position.Y));
                    break;

                case 1:
                    enemy = new GreenKoopaEntity(new Vector2(Sprite.Position.X - 32, Sprite.Position.Y));
                    break;

                case 2:
                    enemy = new RedKoopaEntity(new Vector2(Sprite.Position.X - 32, Sprite.Position.Y))
                    {
                        SpriteVelocity = new Vector2(-1, 0)
                    };
                    break;

                default:
                    enemy = new GoombaEntity(new Vector2(Sprite.Position.X - 32, Sprite.Position.Y));
                    break;
                }
                enemy.SpriteVelocity = new Vector2(-1, 0);
                MovingEntities.Add(enemy);
                Tile tile = new Tile();
                tile.Entity   = enemy;
                tile.Position = enemy.SpritePosition;
                CollideList.Add(tile);
                timer = TIMER;
            }
        }
Ejemplo n.º 4
0
 public override void Reveal(MarioEntity mario) //continuous reveal is possible
 {
     if (Items != null && !Items[0].Dead)       //reveal piranha
     {
         Entity item = Items[0];
         if (!MovingEntities.Contains(item))
         {
             Tile tile = new Tile
             {
                 Entity = item
             };
             //foreach (Cell cell in Cells)
             //{
             //    cell.AddEntity(item);
             //}
             //item.Cells = Cells;
             CollideList.Add(tile);
             MovingEntities.Add(tile.Entity);
         }
         item.Reveal(mario);
     }
 }