Ejemplo n.º 1
0
    bool OnEnter()
    {
        float d_r = GetComponent <SpriteRenderer>().bounds.size.magnitude;

        this.hitEnemy    = Collide.RayGetCollideByTag(transform.position, d_r, dir, "enemy");
        this.hitPlayer   = Collide.RayGetCollideByTag(transform.position, d_r, dir, "player");
        this.hitBuilding = Collide.RayGetCollideByTag(transform.position, d_r, dir, "building");

        //TODO: impove return method
        return(this.hitEnemy.Length != 0 || this.hitBuilding.Length != 0 || this.hitPlayer.Length != 0);
    }