public static Color GetTypeColor(CollectorTypes collectorType)
    {
        Color objectColor;

        switch (collectorType)
        {
        case CollectorTypes.BOOKSHELF:
            objectColor = Color.blue;
            break;

        case CollectorTypes.CLOSET:
            objectColor = Color.green;
            break;

        case CollectorTypes.DRAWER:
            objectColor = Color.red;
            break;

        case CollectorTypes.TRASHBIN:
            objectColor = Color.cyan;
            break;

        default:
            objectColor = Color.white;
            break;
        }

        return(objectColor);
    }
 public void HighLightCorrectCollector(CollectorTypes type)
 {
     foreach (DropOffLocation collector in collectors)
     {
         if (collector.collectorType == type)
         {
             collector.outline.enabled = true;
         }
     }
 }
    public static void ChangeObjectCorToMatchType(GameObject objectToChange, CollectorTypes collectorType)
    {
        Color objectColor;

        switch (collectorType)
        {
        case CollectorTypes.BOOKSHELF:
            objectColor = Color.blue;
            break;

        case CollectorTypes.CLOSET:
            objectColor = Color.green;
            break;

        case CollectorTypes.DRAWER:
            objectColor = Color.red;
            break;

        default:
            objectColor = Color.white;
            break;
        }
        objectToChange.GetComponent <Renderer>().material.SetColor("_Color", objectColor);
    }