void OnGUI() { int dist = 10; int left = marginLeft; int collectedItems = CollectibleItem.getCollectedItems(); if (collectedItems > 0) { GUI.DrawTexture(new Rect(left, marginTop, texW, texH), tex); left = left + texW + dist; GUI.Label(new Rect(left, marginTop + 5, 200, texH), " x " + collectedItems, counterStyle); } }