Ejemplo n.º 1
0
 void EnableMoons()
 {
     foreach (CollectableMoon collectableMoon in moonsInScene)
     {
         CollectableMoonData moonData = levelProgress.collectableMoonData.Find(x => x.moonID == collectableMoon.moonID &&
                                                                               x.levelID == collectableMoon.levelID);
         collectableMoon.gameObject.SetActive(!moonData.isCollected);
         collectableMoon.collected = moonData.isCollected;
     }
 }
Ejemplo n.º 2
0
    // Returns if the given moon has been collected on the given level
    public bool HasMoonBeenCollected(int levelID, int moonID)
    {
        LevelProgress levelProgress = levelProgresses.Find(x => x.levelID == levelID);

        if (levelProgress != null)
        {
            CollectableMoonData moon = levelProgress.collectableMoonData.Find(x => x.moonID == moonID);
            return(moon.isCollected);
        }
        return(false);
    }
Ejemplo n.º 3
0
 public void UpdateMoonDataFromScene()
 {
     foreach (CollectableMoon moon in moonsInScene)
     {
         CollectableMoonData moonData = new CollectableMoonData(moon.levelID,
                                                                moon.moonID,
                                                                moon.CollectedStatus());
         CollectableMoonData existingData =
             levelProgress.collectableMoonData.Find(x => x.levelID == moonData.levelID && x.moonID == moonData.moonID);
         levelProgress.collectableMoonData.Remove(existingData);
         levelProgress.collectableMoonData.Add(moonData);
     }
 }