Ejemplo n.º 1
0
 public void HandleSafeDestroyed(int numCoins, Transform safeLocation)
 {
     for (int i = 0; i < numCoins; i++)
     {
         GameObject     coin           = SpawnGameObjectAtPosition(coinPrefab, safeLocation.position);
         CoinController coinController = coin.GetComponent <CoinController>();
         coinController.LerpToPosition(GetRandomLocationOnscreen(), .5f);
     }
 }