Ejemplo n.º 1
0
 public GameObject[] GetLowClouds(CloudSpriteSelector selector)
 {
     GameObject[] cloud = new GameObject[16];
     for (int i = 0; i < 16; ++i)
     {
         cloud[i] = selector.SelectNew();
     }
     return(cloud);
 }
Ejemplo n.º 2
0
    public void Update(CloudCover cover, CloudSpriteSelector spriteSelector)
    {
        //is cloud out of screen range?
        int offset = 0;

        foreach (GameObject cloud in cloudPrefab)
        {
            if (cloud.transform.position.x < cover.GetMinX())
            {
                cloud.gameObject.GetComponent <SpriteRenderer>().sprite = spriteSelector.GetRandom();
                var newPos = new Vector3(
                    cover.GetMaxX(), Random.Range(heightRange.x, heightRange.y), 0);
                cloud.transform.position = newPos;
            }
            if (cloud.transform.position.x > cover.GetMaxX())
            {
                cloud.gameObject.GetComponent <SpriteRenderer>().sprite = spriteSelector.GetRandom();
                var newPos = new Vector3(
                    cover.GetMinX(), Random.Range(heightRange.x, heightRange.y), 0);
                cloud.transform.position = newPos;
            }
            offset++;
        }
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     spriteSelector = new CloudSpriteSelector(cloudPrefab);
     cloudCover     = new CloudCover();
     lowTracker     = new LowCloudTracker(cloudCover, GetLowClouds(spriteSelector));
 }