Ejemplo n.º 1
0
    static void Main(string[] args)
    {
        string[] inputs;
        inputs = Console.ReadLine().Split(' ');

        // arena/game
        int nbFloors = int.Parse(inputs[0]); // number of floors
        int width    = int.Parse(inputs[1]); // width of the area
        int nbRounds = int.Parse(inputs[2]); // maximum number of rounds

        // exit
        int   exitFloor = int.Parse(inputs[3]); // floor on which the exit is found
        int   exitPos   = int.Parse(inputs[4]); // position of the exit on its floor
        Point exit      = new Point(exitFloor, exitPos);

        // game setup
        int nbTotalClones         = int.Parse(inputs[5]); // number of generated clones
        int nbAdditionalElevators = int.Parse(inputs[6]); // ignore (always zero)

        // elevators setup
        List <Point> elevatorsList = new List <Point>();
        int          nbElevators   = int.Parse(inputs[7]); // number of elevators

        for (int i = 0; i < nbElevators; i++)
        {
            inputs = Console.ReadLine().Split(' ');
            int elevatorFloor = int.Parse(inputs[0]); // floor on which this elevator is found
            int elevatorPos   = int.Parse(inputs[1]); // position of the elevator on its floor
            elevatorsList.Add(new Point(elevatorFloor, elevatorPos));
        }

        // initialize clones list
        List <Clone> blockList = new List <Clone>();

        // game loop
        while (true)
        {
            inputs = Console.ReadLine().Split(' ');
            int    cloneFloor = int.Parse(inputs[0]); // floor of the leading clone
            int    clonePos   = int.Parse(inputs[1]); // position of the leading clone on its floor
            string direction  = inputs[2];            // direction of the leading clone: LEFT or RIGHT
            Clone  leadClone  = new Clone(cloneFloor, clonePos, direction);
            Console.Error.WriteLine("Floor: {0}   Pos: {1}   Direction: {2}", inputs[0], inputs[1], inputs[2]);


            // pick target as elevator or exit based on floor clone is on
            Point target = exit;
            if (leadClone.Level != target.Level)
            {
                foreach (Point elevator in elevatorsList.Where(x => x.Level == leadClone.Level))
                {
                    target = elevator;
                }
            }


            // If clone going in wrong direction, then "BLOCK"
            if (leadClone.Pos > target.Pos && leadClone.Direction == "RIGHT")
            {
                // "BLOCK", unless blocker ahead of leadClone on same level then "WAIT"
                foreach (Clone blocker in blockList.Where(x => x.Level == leadClone.Level))
                {
                    if (leadClone.Pos < blocker.Pos)
                    {
                        Console.WriteLine("WAIT");
                        continue;
                    }
                }
                leadClone.Block(blockList);
            }
            else if (leadClone.Pos < target.Pos && leadClone.Direction == "LEFT")
            {
                // "BLOCK", unless blocker ahead of leadClone on same level then "WAIT"
                foreach (Clone blocker in blockList.Where(x => x.Level == leadClone.Level))
                {
                    if (leadClone.Pos > blocker.Pos)
                    {
                        Console.WriteLine("WAIT");
                        continue;
                    }
                }
                leadClone.Block(blockList);
            }
            else
            {
                Console.WriteLine("WAIT");
            }
        }
    }