Ejemplo n.º 1
0
        public override void Update()
        {
            if (interval.GetElapsedTime().seconds < UPDATE_INTERVAL)
            {
                return;
            }

            interval.Reset();

            if (strCache.Length > 100)
            {
                strCache = string.Empty;
            }

            foreach (var gamepad in UnityEngine.InputSystem.Gamepad.all)
            {
                ConnectGamepad(GetUniqueGamepadId(gamepad));
            }

            foreach (var gamepad in gamepads)
            {
                if (!UnityEngine.InputSystem.Gamepad.all.Any(g => GetUniqueGamepadId(g) == gamepad.Id))
                {
                    DisconnectGamepad(gamepad.Id);
                }
            }
        }
Ejemplo n.º 2
0
        public override void Update()
        {
            // Update Mouse Position
            {
                var position = UnityEngine.Input.mousePosition;
                mousePosition = new Vector2Int((int)position.x, (int)position.y);
            }

            if (interval.GetElapsedTime().seconds < UPDATE_INTERVAL)
            {
                return;
            }

            interval.Reset();

            var joystickNames = UnityEngine.Input.GetJoystickNames();

            foreach (var gamepadId in joystickNames)
            {
                ConnectGamepad(gamepadId);
            }

            foreach (var gamepad in gamepads)
            {
                if (!joystickNames.Contains(gamepad.Id))
                {
                    DisconnectGamepad(gamepad.Id);
                }
            }
        }