// todo: NetworkHandler public void HandleChunkData(Chunk chunk) { LoadChunk(chunk.Position.x, chunk.Position.z, chunk); for (int y = 0; y < 16; y++) { _world.MarkSurroundingsForRerender(chunk.Position.x, y, chunk.Position.z); } }
// todo: NetworkHandler public void HandleChunkData(Chunk chunk) { LoadChunk(chunk.Position.x, chunk.Position.z, chunk); for (int y = 0; y < 16; y++) { _world.MarkSurroundingsForRerender(chunk.Position.x, y, chunk.Position.z); } }