protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); Position = Position.Read(rdr); Obj1 = ObjectSlot.Read(rdr); Obj2 = ObjectSlot.Read(rdr); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Time); Position.Write(wtr); Obj1.Write(wtr); Obj2.Write(wtr); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); TargetId = rdr.ReadInt32(); Killed = rdr.ReadBoolean(); }
protected override void Read(ClientProcessor psr, NReader rdr) { AccountListId = rdr.ReadInt32(); AccountIds = new int[rdr.ReadInt16()]; for (int i = 0; i < AccountIds.Length; i++) AccountIds[i] = rdr.ReadInt32(); }
public static bool TryConnect(ClientProcessor psr) { if (Clients.Count >= MAX_CLIENT) return false; else return Clients.TryAdd(psr.Account.AccountId, psr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(AccountListId); wtr.Write((short)AccountIds.Length); foreach (var i in AccountIds) wtr.Write(i); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Time); wtr.Write(BulletId); wtr.Write(TargetId); wtr.Write(Killed); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(BulletId); wtr.Write(OwnerId); wtr.Write(ContainerType); wtr.Write(Angle); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Time); wtr.Write(BulletId); wtr.Write(ContainerType); Position.Write(wtr); wtr.Write(Angle); }
protected override void Read(ClientProcessor psr, NReader rdr) { Title = rdr.ReadUTF(); Message = rdr.ReadUTF(); Button1 = rdr.ReadUTF(); Button2 = rdr.ReadUTF(); Type = rdr.ReadUTF(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.WriteUTF(Title); wtr.WriteUTF(Message); wtr.WriteUTF(Button1); wtr.WriteUTF(Button2); wtr.WriteUTF(Type); }
protected override void Read(ClientProcessor psr, NReader rdr) { EffectType = (EffectType)rdr.ReadByte(); TargetId = rdr.ReadInt32(); PosA = Position.Read(rdr); PosB = Position.Read(rdr); Color = ARGB.Read(rdr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write((byte)EffectType); wtr.Write(TargetId); PosA.Write(wtr); PosB.Write(wtr); Color.Write(wtr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(TickId); wtr.Write(Time); Position.Write(wtr); wtr.Write((short) Records.Length); foreach (var i in Records) i.Write(wtr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { Position.Write(wtr); wtr.Write(Radius); wtr.Write(Damage); wtr.Write((byte)Effects); wtr.Write(EffectDuration); wtr.Write(OriginType); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write((short) MyOffers.Length); foreach (var i in MyOffers) wtr.Write(i); wtr.Write((short) YourOffers.Length); foreach (var i in YourOffers) wtr.Write(i); }
protected override void Read(ClientProcessor psr, NReader rdr) { TickId = rdr.ReadInt32(); TickTime = rdr.ReadInt32(); UpdateStatuses = new ObjectStats[rdr.ReadInt16()]; for (var i = 0; i < UpdateStatuses.Length; i++) UpdateStatuses[i] = ObjectStats.Read(rdr); }
protected override void Read(ClientProcessor psr, NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Name = rdr.ReadUTF(); Host = rdr.ReadUTF(); Port = rdr.ReadInt32(); GameId = rdr.ReadInt32(); KeyTime = rdr.ReadInt32(); Key = rdr.ReadBytes(rdr.ReadInt16()); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(TickId); wtr.Write(TickTime); wtr.Write((short) UpdateStatuses.Length); foreach (var i in UpdateStatuses) i.Write(wtr); }
protected override void Read(ClientProcessor psr, NReader rdr) { TickId = rdr.ReadInt32(); Time = rdr.ReadInt32(); Position = Position.Read(rdr); Records = new TimedPosition[rdr.ReadInt16()]; for (var i = 0; i < Records.Length; i++) Records[i] = TimedPosition.Read(rdr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.WriteUTF(Name); wtr.WriteUTF(Host); wtr.Write(Port); wtr.Write(GameId); wtr.Write(KeyTime); wtr.Write((short) Key.Length); wtr.Write(Key); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.WriteUTF(Name); wtr.Write(ObjectId); wtr.Write(Stars); wtr.Write(BubbleTime); wtr.WriteUTF(Recipient); wtr.WriteUTF(Text); wtr.WriteUTF(CleanText); }
protected override void Read(ClientProcessor psr, NReader rdr) { Name = rdr.ReadUTF(); ObjectId = rdr.ReadInt32(); Stars = rdr.ReadInt32(); BubbleTime = rdr.ReadByte(); Recipient = rdr.ReadUTF(); Text = rdr.ReadUTF(); CleanText = rdr.ReadUTF(); }
protected override void Read(ClientProcessor psr, NReader rdr) { MyOffers = new bool[rdr.ReadInt16()]; for (var i = 0; i < MyOffers.Length; i++) MyOffers[i] = rdr.ReadBoolean(); YourOffers = new bool[rdr.ReadInt16()]; for (var i = 0; i < YourOffers.Length; i++) YourOffers[i] = rdr.ReadBoolean(); }
protected override void Read(ClientProcessor psr, NReader rdr) { MyItems = new TradeItem[rdr.ReadInt16()]; for (var i = 0; i < MyItems.Length; i++) MyItems[i] = TradeItem.Read(rdr); YourName = rdr.ReadUTF(); YourItems = new TradeItem[rdr.ReadInt16()]; for (var i = 0; i < YourItems.Length; i++) YourItems[i] = TradeItem.Read(rdr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write((short)MyItems.Length); foreach (var i in MyItems) i.Write(wtr); wtr.WriteUTF(YourName); wtr.Write((short)YourItems.Length); foreach (var i in YourItems) i.Write(wtr); }
public Vault(bool isLimbo, ClientProcessor psr = null) { Id = VAULT_ID; Name = "Vault"; Background = 2; if (!(IsLimbo = isLimbo)) { base.FromWorldMap(typeof(RealmManager).Assembly.GetManifestResourceStream("ServerEngine.realm.worlds.vault.wmap")); Init(psr); } }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new Mine(Level))); }
protected override void Read(ClientProcessor psr, NReader rdr) { Message = rdr.ReadUTF(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(BulletId); wtr.Write(ObjectId); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); Slot = ObjectSlot.Read(rdr); Position = Position.Read(rdr); }
public virtual World GetInstance(ClientProcessor psr) { return(null); }
public Player(ClientProcessor psr) : base((short)psr.Character.ObjectType, psr.Random) { this.psr = psr; statsMgr = new StatsManager(this); switch(psr.Account.Rank) { case 0: Name = psr.Account.Name; break; case 1: Name = "[Donator] " + psr.Account.Name; break; case 2: Name = "[Helper] " + psr.Account.Name; break; case 3: Name = "[GM] " + psr.Account.Name; break; case 4: Name = "[Dev] " + psr.Account.Name; break; case 5: Name = "[HGM] " + psr.Account.Name; break; case 6: Name = "[HDDev] " + psr.Account.Name; break; case 7: Name = "[HCDev] " + psr.Account.Name; break; case 8: Name = "[Founder] " + psr.Account.Name; break; } nName = psr.Account.Name; AccountId = psr.Account.AccountId; Level = psr.Character.Level; Experience = psr.Character.Exp; ExperienceGoal = GetExpGoal(psr.Character.Level); if (psr.Account.Rank > 2) Stars = 75; else if (psr.Account.Rank > 1) Stars = 60; else Stars = GetStars(); //Temporary (until pub server) Texture1 = psr.Character.Tex1; Texture2 = psr.Character.Tex2; Credits = psr.Account.Credits; NameChosen = psr.Account.NameChosen; CurrentFame = psr.Account.Stats.Fame; Fame = psr.Character.CurrentFame; var state = psr.Account.Stats.ClassStates.SingleOrDefault(_ => _.ObjectType == ObjectType); if (state != null) FameGoal = GetFameGoal(state.BestFame); else FameGoal = GetFameGoal(0); Glowing = false; Guild = psr.Account.Guild.Name; GuildRank = psr.Account.Guild.Rank; if (psr.Character.HitPoints <= 0) { HP = psr.Character.MaxHitPoints; psr.Character.HitPoints = psr.Character.MaxHitPoints; } else HP = psr.Character.HitPoints; MP = psr.Character.MagicPoints; ConditionEffects = 0; OxygenBar = 100; Decision = 0; combs = new Combinations(); price = new Prices(); Locked = psr.Account.Locked != null ? psr.Account.Locked : new List<int>(); Ignored = psr.Account.Ignored != null ? psr.Account.Ignored : new List<int>(); using (Database dbx = new Database()) { Locked = dbx.getLockeds(this.AccountId); Ignored = dbx.getIgnoreds(this.AccountId); } Inventory = psr.Character.Equipment.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey(_) ? XmlDatas.ItemDescs[_] : null)).ToArray(); SlotTypes = Utils.FromCommaSepString32(XmlDatas.TypeToElement[ObjectType].Element("SlotTypes").Value); Stats = new int[] { psr.Character.MaxHitPoints, psr.Character.MaxMagicPoints, psr.Character.Attack, psr.Character.Defense, psr.Character.Speed, psr.Character.HpRegen, psr.Character.MpRegen, psr.Character.Dexterity, }; Pet = null; }
protected override void Read(ClientProcessor psr, NReader rdr) { Slot = ObjectSlot.Read(rdr); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new OryxsChamber())); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.WriteUTF(Message); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new UndeadLair())); }
protected override void Read(ClientProcessor psr, NReader rdr) { }
//public void AddPendingAction(ClientProcessor client, Action<RealmTime> callback) public void AddPendingPacket(ClientProcessor client, Packet packet) { pendings.Enqueue(new Tuple <ClientProcessor, Packet>(client, packet)); //Action<RealmTime>>(client, callback)); handle.Set(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); }
protected override void Read(ClientProcessor psr, NReader rdr) { CharacterId = rdr.ReadInt32(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { Slot.Write(wtr); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(OwnerId); wtr.Write(SoundId); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new Tutorial(false))); }
protected override void Read(ClientProcessor psr, NReader rdr) { OwnerId = rdr.ReadByte(); SoundId = rdr.ReadByte(); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new WineCellarMap())); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new LairofDraconis())); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Time); Slot.Write(wtr); Position.Write(wtr); }
public static void Disconnect(ClientProcessor psr) { Clients.TryRemove(psr.Account.AccountId, out psr); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new GauntletMap())); }
public override World GetInstance(ClientProcessor psr) { return(RealmManager.AddWorld(new ZombieMG())); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); ObjectId = rdr.ReadInt32(); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(CharacterId); }
protected override void Read(ClientProcessor psr, NReader rdr) { Result = rdr.ReadInt32(); Message = rdr.ReadUTF(); }
public override byte[] Crypt(ClientProcessor psr, byte[] dat) { return(psr.SendKey.Crypt(dat)); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Type); wtr.WriteUTF(Text); }
protected override void Write(ClientProcessor psr, NWriter wtr) { wtr.Write(Time); }