Ejemplo n.º 1
0
 public void startButtonClicked()
 {
     Msf.Connection.SendMessage((short)ServerCommProtocl.StartSinglePlayerGame);
     ClientPlayersHandler.resetLocalPLayers();
     gameObject.SetActive(false);
     ClientUIStateManager.requestGotoState(ClientUIStates.PlayingGame, scene.SceneName);
     //SceneManager.LoadScene (scene.SceneName);
 }
Ejemplo n.º 2
0
        private static void setupLocalPlayers(PreGameSlotInfo[] slots)
        {
            ClientPlayersHandler.resetLocalPLayers();
            string localUsername = ClientUIOverlord.getCurrentAcountInfo().Username;

            foreach (PreGameSlotInfo slot in slots)
            {
                if (slot.belongsToPlayer == localUsername)
                {
                    addLocalPlayer(slot.type);
                }
            }
        }
Ejemplo n.º 3
0
 //Called from "onJoinStartedGame" in GameConnectorUI
 public virtual void setLocalPreGamePlayers()
 {
     ClientPlayersHandler.resetLocalPLayers();
 }