public PendingActions(ClientHUD lsm) { this.lsm = lsm; CurrentActions = new Action[lsm.numberOfPlayers]; NextActions = new Action[lsm.numberOfPlayers]; NextNextActions = new Action[lsm.numberOfPlayers]; NextNextNextActions = new Action[lsm.numberOfPlayers]; currentActionsCount = 0; nextActionsCount = 0; nextNextActionsCount = 0; nextNextNextActionsCount = 0; }
public ConfirmedActions(ClientHUD lsm) { this.lsm = lsm; confirmedCurrent = new bool[lsm.numberOfPlayers]; confirmedPrior = new bool[lsm.numberOfPlayers]; ResetArray(confirmedCurrent); ResetArray(confirmedPrior); confirmedCurrentCount = 0; confirmedPriorCount = 0; currentSW = new Stopwatch(); priorSW = new Stopwatch(); }