Ejemplo n.º 1
0
 public void OnPlayerAuth(AuthResultEvent ev)
 {
     if (ev.Success)
     {
         var player = new ClientPlayer()
         {
             UserID = ev.PlayerID
         };
         MainBehaviour.Networking.Send(new JoinWorldEvent());
         ClientEvents.PlayerLogin(player);
         GameObject.SetActive(false);
         UIManager.Notifications.ShowNotification("Welcome to Lisergy");
     }
     else
     {
         Log.Error($"Auth failed");
     }
 }