void SetCampNpOnTrigger(GameCmd.eCamp mycamp) { Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es != null) { es.FindAllEntity <Client.INPC>(ref m_lstNpc); for (int i = 0; i < m_lstNpc.Count; i++) { Client.INPC npc = m_lstNpc[i]; GameCmd.eCamp camp = (GameCmd.eCamp)npc.GetProp((int)Client.CreatureProp.Camp); if (mycamp != camp) { CampNpcOnTrigger callback = new CampNpcOnTrigger(); npc.SetCallback(callback); UnityEngine.Debug.Log("SetCallback : " + npc.GetName()); } } m_lstNpc.Clear(); } }
/// <summary> /// 附近的人(从服务器获取数据,当前地图的人)先注释,改为获取9屏幕 /// </summary> /// <returns></returns> /* * public List<People> GetNearbyPeopleList() * { * List<People> peopleList = new List<People>(); * * for (int i = 0; i < m_InvitePeopleList.Count; i++) * { * if (Client.ClientGlobal.Instance().IsMainPlayer(m_InvitePeopleList[i].id))//排除自己 * { * continue; * } * * if (DataManager.Manager<TeamDataManager>().IsMember(m_InvitePeopleList[i].id))//排除已经加入的队员 * { * continue; * } * * peopleList.Add(new People * { * peopleType = PeopleType.Nearby, * id = m_InvitePeopleList[i].id, * name = m_InvitePeopleList[i].name, * profession = m_InvitePeopleList[i].job, * lv = m_InvitePeopleList[i].level, * alreadyInvite = false * }); * } * return peopleList; * } */ /// <summary> /// 附近的人(9屏数据) /// </summary> /// <returns></returns> public List <People> GetNearbyPeopleList() { List <People> peopleList = new List <People>(); Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); m_lstPlayer.Clear(); if (es != null) { es.FindAllEntity <Client.IPlayer>(ref m_lstPlayer); } for (int i = 0; i < m_lstPlayer.Count; i++) { if (Client.ClientGlobal.Instance().IsMainPlayer(m_lstPlayer[i]))//排除自己 { continue; } if (DataManager.Manager <TeamDataManager>().IsMember(m_lstPlayer[i].GetID()))//排除已经加入的队员 { continue; } peopleList.Add(new People { peopleType = PeopleType.Nearby, id = m_lstPlayer[i].GetID(), name = m_lstPlayer[i].GetName(), profession = (uint)m_lstPlayer[i].GetProp((int)Client.PlayerProp.Job), lv = (uint)m_lstPlayer[i].GetProp((int)Client.CreatureProp.Level), alreadyInvite = false }); } return(peopleList); }