void New(Client.Game.Map.MapSettings settings) { Text = "Leditor | Untitled"; if (CurrentMap != null) { CurrentMap.Ground.SplatMap1.Resource9.Data.Dispose(); } if (CurrentMap != null) { CurrentMap.Ground.SplatMap2.Resource9.Data.Dispose(); } CurrentMap = Client.Game.Map.Map.New(settings, worldView.Device9); InitMap(); }
public NewMapDialog() { InitializeComponent(); Settings = new Client.Game.Map.MapSettings(); settingsPropertyGrid.SelectedObject = Settings; }