Ejemplo n.º 1
0
        public void ReDo()
        {
            ClickableToRemove = new List <IClickable>();
            Clickable.ForEach(p =>
            {
                if (p is Card || p is CardSlot)
                {
                    ClickableToRemove.Add(p);
                }
            });
            ClickableToRemove.ForEach(p => Clickable.Remove(p));
            grid.RemoveChildren();
            slots = new List <CardSlot>();
            for (int row = 0; row < 3; row++)
            {
                for (int column = 0; column < 5; column++)
                {
                    CardSlot c = new CardSlot(CardWidth, CardHeight, Game1.self.GraphicsDevice, Gui);
                    grid.AddChild(c, row, column);
                    c.clickEvent += CardSlotClick;
                    slots.Add(c);
                    Clickable.Add(c);
                }
            }
            var autoEvent = new AutoResetEvent(false);

            time  = 0;
            timer = new Timer(timerStart, autoEvent, 0, 1000);
            grid.UpdateP();
        }
Ejemplo n.º 2
0
 public void Draw(GameTime gameTime)
 {
     if (false)
     {
         Clickable.ForEach(p =>
         {
             var z = (GuiElement)p;
             z.Draw(Game1.self.spriteBatch);
         });
     }
     else
     {
         layout.Draw(Game1.self.spriteBatch);
     }
 }
 public void SetSlots(bool clicked)
 {
     Clickable.ForEach(p =>
     {
         if (p is CardSlot)
         {
             CardSlot c = (CardSlot)p;
             if (CurrentCard != null && LineDifference(c.line, CurrentCard.line) == 1)
             {
                 if (c.Active)
                 {
                     c.CardClicked = clicked;
                 }
             }
         }
     });
 }
        public void setState(GameState state)
        {
            defendingShips = new List <Ship>();
            move           = new Move();
            var shortAlly = state.YourGameBoard.Board[Line.SHORT].ToList();
            var medAlly   = state.YourGameBoard.Board[Line.MEDIUM].ToList();
            var longAlly  = state.YourGameBoard.Board[Line.LONG].ToList();

            var shortEnemy = state.EnemyGameBoard.Board[Line.SHORT].ToList();
            var medEnemy   = state.EnemyGameBoard.Board[Line.MEDIUM].ToList();
            var longEnemy  = state.EnemyGameBoard.Board[Line.LONG].ToList();

            yourGrid.RemoveChildren();
            enemyGrid.RemoveChildren();

            List <IClickable> toRemove = new List <IClickable>();

            Clickable.ForEach(p =>
            {
                if (p is Card || p is CardSlot)
                {
                    toRemove.Add(p);
                }
            });
            foreach (var clickable in toRemove)
            {
                Clickable.Remove(clickable);
            }

            CardsToRow(shortAlly, Line.SHORT, true);
            CardsToRow(medAlly, Line.MEDIUM, true);
            CardsToRow(longAlly, Line.LONG, true);

            shortAlly.ForEach(p => defendingShips.Add(p));
            medAlly.ForEach(p => defendingShips.Add(p));
            longAlly.ForEach(p => defendingShips.Add(p));

            CardsToRow(shortEnemy, Line.SHORT, false);
            CardsToRow(medEnemy, Line.MEDIUM, false);
            CardsToRow(longEnemy, Line.LONG, false);
            SetClickables(true);
        }
 public override void UpdateClickables()
 {
     /*if (Game1.self.FocusedElement == null)
      * {
      *  Clickable.ForEach(p =>
      *  {
      *      if (p is Card)
      *      {
      *          Card c = (Card)p;
      *          c.Status = Card.status.clear;
      *      }
      *  });
      * }*/
     Clickable.ForEach(p =>
     {
         if (p is Card)
         {
             Card c = (Card)p;
             c.Update();
         }
     });
 }