void Awake() { if(instance == null) { instance = this; } else { Destroy(gameObject); } Cursor.visible = true; }
private void Awake() { menuScript = FindObjectOfType <ClickToPlay>(); pushPull = FindObjectOfType <PushPullCycle>(); }
void Awake() { if(instance == null) { instance = this; } else { Destroy(gameObject); } Cursor.visible = true; }
private void Awake() { menuScript = FindObjectOfType <ClickToPlay>(); pushPull = FindObjectOfType <PushPullCycle>(); }