public void ApplyDayChange()
    {
        ClickPotScript.TimeStep(DaySlider.value);
        Inventory.State.DaysPassed += (int)DaySlider.value;
        if (Inventory.State.DaysPassed > Inventory.State.DayLimit)
        {
            GameOverUIParentScript.OpenMenuStatic();
            GameOverUIScript.OpenMenuStatic();
        }

        Inventory.State.Cash -= CashCostPerDay * DaySlider.value;
    }
Ejemplo n.º 2
0
 public void DebugTimestep(float timeAmount)
 {
     ClickPotScript.TimeStep(timeAmount);
 }