public void AddMenuItem(string i_MenuItemTitle, ClickInvoker i_FunctionToAdd)
        {
            //// Adds new item to the menu - gets item name, and function to do
            //// Add the item to next available index in menu

            MenuItems.Add(new MenuItem(Index++, i_MenuItemTitle, i_FunctionToAdd));
        }
Ejemplo n.º 2
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        public MainPage()
        {
            this.InitializeComponent();

            // Instantiate lists and stacks to keep track of the state
            _shapeList = new List <PaintBase>();
            _undoStack = new Stack <List <PaintBase> >();
            _redoStack = new Stack <List <PaintBase> >();

            // Initialize invokers for the command pattern
            _canvasInvoker = new ClickInvoker();
            _userInvoker   = new UserActionInvoker();

            // Set initial selection to circle
            CircleToggle.IsChecked = true;
            _cmd = new DrawShapeCommand(this)
            {
                ShapeType = CircleShape.Instance
            };

            // Set canvas Z indici
            Canvas.SetZIndex(BottomPanel, 100);
            Canvas.SetZIndex(TopBar, 100);
            Canvas.SetZIndex(ShapeList, 100);
        }
Ejemplo n.º 3
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 internal MenuItem(int i_Index, string i_Title, ClickInvoker i_Clicked)
 {
     r_Index  = i_Index;
     m_Title  = i_Title;
     Clicked += i_Clicked;
 }