protected override void OnUpdate(ref JobHandle jobHandle)
        {
            if (Query == null)
            {
                return;
            }

            if (CurrentUpdateType == ModuleUpdateType.Job)
            {
                jobHandle = new ClearJob
                {
                    HashMap        = m_OwnerToAbilityMap,
                    TargetCapacity = Query.CalculateEntityCount() + 32
                }.Schedule(jobHandle);
                jobHandle = new SearchJob
                {
                    OwnerToAbilityMap = m_OwnerToAbilityMap.AsParallelWriter()
                }.Schedule(Query, jobHandle);
            }
            else
            {
                new ClearJob
                {
                    HashMap        = m_OwnerToAbilityMap,
                    TargetCapacity = Query.CalculateEntityCount() + 32
                }.Run();
                new SearchJob
                {
                    OwnerToAbilityMap = m_OwnerToAbilityMap.AsParallelWriter()
                }.Run(Query);
            }
        }
Ejemplo n.º 2
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        protected override JobHandle OnUpdate(JobHandle inputDeps) //1,000,000 insert = 5ms
        {
            var job = new AddEntryJob {
                m = _map.ToConcurrent()
            }.Schedule(this, inputDeps);
            var handle = new ClearJob {
                m = _map
            }.Schedule(job);

            return(handle);
        }
Ejemplo n.º 3
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        private void Awake()
        {
            const int   vertResolution = 1080;
            const float aspect         = 16f / 9f;
            const float vfov           = 50f;
            const float aperture       = 0.002f;

            int horiResolution = (int)math.round(vertResolution * aspect);

            _fullQuality.Resolution  = new int2(horiResolution, vertResolution);
            _debugQuality.Resolution = _fullQuality.Resolution;

            var position = new float3(10f, 1.5f, -2f);
            var lookDir  = new float3(12, 1, -10) - position;
            var focus    = math.length(lookDir);
            var rotation = quaternion.LookRotation(lookDir / focus, new float3(0, 1, 0));

            _camera          = new Camera(vfov, aspect, aperture, focus);
            _camera.Position = position;
            _camera.Rotation = rotation;

            Debug.Log("Resolution = " + _fullQuality.Resolution);

            int totalPixels = (int)(_fullQuality.Resolution.x * _fullQuality.Resolution.y);

            _screen       = new NativeArray <float3>(totalPixels, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            _clear        = new ClearJob();
            _clear.Buffer = _screen;

            _scene = MakeScene();

            _fibs = new NativeArray <float3>(4096, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            Math.GenerateFibonacciSphere(_fibs);

            _trace            = new TraceJob();
            _trace.Screen     = _screen;
            _trace.Fibs       = _fibs;
            _trace.Camera     = _camera;
            _trace.Scene      = _scene;
            _trace.RayCounter = new NativeArray <ulong>(1, Allocator.Persistent, NativeArrayOptions.ClearMemory);

            _tex            = new Texture2D((int)_fullQuality.Resolution.x, (int)_fullQuality.Resolution.y, TextureFormat.ARGB32, false, true);
            _tex.filterMode = FilterMode.Point;

            Debug.Log(-2.5f % 1f);
        }
Ejemplo n.º 4
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        protected override void OnUpdate()
        {
            if (First)
            {
                Entities.ForEach((Entity entity, ref PathFindingData data) =>
                {
                    if (!hasDensityPresent && data.avoidMethod == CollisionAvoidanceMethod.DensityGrid)
                    {
                        hasDensityPresent = true;
                    }
                });
            }
            if (!hasDensityPresent)
            {
                return;
            }

            MapChanged();

            EntityQuery entityQuery = GetEntityQuery(typeof(Translation), typeof(Walker), typeof(CollisionParameters));

            var clearJob = new ClearJob()
            {
                array = densityMatrix
            };
            var clearHandle = clearJob.Schedule(densityMatrix.Length, batchSize);

            var job = new SetProbabilityJob()
            {
                quadrantHashMap = densityMatrix, oneLayer = Map.OneLayer, max = Map.Values
            };

            var handle = JobForEachExtensions.Schedule(job, entityQuery, clearHandle);

            ForeachColliders();
            var addJob = new AddArrayJob()
            {
                from = collidersDensity, to = densityMatrix
            };
            var addHandle = addJob.Schedule(densityMatrix.Length, batchSize, handle);

            addHandle.Complete();
            //Debug();
        }
Ejemplo n.º 5
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        private void NewGoalPointAdded()
        {
            var clearJob = new ClearJob()
            {
                array    = densityMatrix,
                array2   = tempMatrix,
                minIndex = densityMatrix.Length - Map.OneLayer * (goalPoints.Length - LastGoalPointCount)
            };
            var clearHandle = clearJob.Schedule(densityMatrix.Length, batchSize);

            clearHandle.Complete();

            while (LastGoalPointCount < goalPoints.Length)
            {
                var index = QuadrantVariables.IndexFromPosition(goalPoints[LastGoalPointCount], float3.zero, Map.Values);
                densityMatrix[index.key + Map.OneLayer * LastGoalPointCount] = 0.5f;
                tempMatrix[index.key + Map.OneLayer * LastGoalPointCount]    = 0.5f;
                LastGoalPointCount++;
            }
        }