public void ProcessTest()
        {
            var target      = new CleanupProcessor();
            var projectNote = new ProjectNoteMock();

            Assert.AreEqual(false, target.Process(projectNote));
        }
        public void ProcessTest()
        {
            CleanupProcessor target      = new CleanupProcessor();
            IProjectNote     projectNote = new ProjectNoteMock();
            bool             expected    = false; // TODO: Initialize to an appropriate value
            bool             actual;

            actual = target.Process(projectNote);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }
Ejemplo n.º 3
0
        private void OnKeyUp(object sender, KeyEventArgs e)
        {
            /*
             * if (e.KeyCode == Keys.NumPad4)
             * {
             *  foreach (var weapon in Enum.GetValues(typeof(WeaponHash)))
             *  {
             *      Game.Player.Character.Weapons.Give((WeaponHash) weapon, 100, true, true);
             *  }
             *
             * }
             * if (e.KeyCode == Keys.NumPad2)
             * {
             *  Vehicle veh = World.CreateVehicle((VehicleHash) Game.GenerateHash(Game.GetUserInput()),
             *      Game.Player.Character.Position + Game.Player.Character.ForwardVector * 3.0f,
             *      Game.Player.Character.Heading);
             *  veh.PlaceOnGround();
             * }*/
            if (e.KeyCode == Keys.NumPad1)
            {
                if (string.IsNullOrEmpty(languageCode))
                {
                    languageCode = Game.GetUserInput("en");
                }

                Notification.Show("~y~Starting...");

                VehicleLoader.LoadVehicles();
                ModAssignProcessor.Process();
                LocalizationProcessor.Process();
                CleanupProcessor.Process();


                OutputProcessor.OutputVehicleInfo();


                Notification.Show("~g~Finished!");
            }
        }