Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float deltaPosY = speed * Time.deltaTime;

        transform.Translate(deltaPosY * Vector2.down);
        CleanupGO.destroyIfBelowThreshold(gameObject, transform.localScale.z);
    }
Ejemplo n.º 2
0
 void Update()
 {
     transform.Translate(Vector3.down * speed * Time.deltaTime);
     CleanupGO.destroyIfBelowThreshold(gameObject, transform.localScale.y);
 }