Ejemplo n.º 1
0
        /// <summary>
        /// Loads the specified skills of the desired class name from AdvancedSkills.txt.
        /// </summary>
        /// <param name="className">Name of the class to use</param>
        /// <param name="autoEquip">Whether to equip the class, useful if you want to use multiple skill sets for 1 class.</param>
        /// <param name="useMode">Some classes can have different use modes: <br></br>
        /// <see cref="ClassUseMode.Base"/> - Default combo; <br></br>
        /// <see cref="ClassUseMode.Atk"/>  - Full damage combo; <br></br>
        /// <see cref="ClassUseMode.Def"/>  - Defensive combo; <br></br>
        /// <see cref="ClassUseMode.Farm"/> - Farming combo; <br></br>
        /// <see cref="ClassUseMode.Solo"/> - Soloing combo; <br></br>
        /// <see cref="ClassUseMode.Supp"/> - Support combo; </param>
        /// <remarks>If skills from the desired class doesn't exist, generic skills will be used instead.</remarks>
        public void LoadAdvanced(string className, bool autoEquip, ClassUseMode useMode = ClassUseMode.Base)
        {
            OverrideProvider = new AdvancedSkillProvider();
            if (autoEquip)
            {
                Bot.Player.EquipItem(className);
            }
            List <AdvancedSkill> skills = Forms.AdvancedSkills.LoadedSkills?.Where(s => s.ClassName.ToLower() == className.ToLower()).ToList();

            if (skills == null || skills.Count == 0)
            {
                OverrideProvider.Load("1 | 2 | 3 | 4 | Mode Optimistic");
                SkillTimeout = -1;
            }
            else
            {
                AdvancedSkill skill = skills.Find(s => s.UseMode == useMode) ?? skills.FirstOrDefault();
                OverrideProvider.Load(skill.Skills);
                SkillTimeout = skill.SkillTimeout;
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Loads the specified skills of the desired class name from AdvancedSkills.txt and restarts the skill timer.
 /// </summary>
 /// <param name="className">Name of the class to use</param>
 /// <param name="autoEquip">Whether to equip the class, useful if you want to use multiple skill sets for 1 class</param>
 /// <param name="useMode">Some classes can have different use modes: <br></br>
 /// <see cref="ClassUseMode.Base"/> - Default combo; <br></br>
 /// <see cref="ClassUseMode.Atk"/>  - Full damage combo; <br></br>
 /// <see cref="ClassUseMode.Def"/>  - Defensive combo; <br></br>
 /// <see cref="ClassUseMode.Farm"/> - Farming combo; <br></br>
 /// <see cref="ClassUseMode.Solo"/> - Soloing combo; <br></br>
 /// <see cref="ClassUseMode.Supp"/> - Support combo; </param>
 /// <remarks>If skills from the desired class doesn't exist, generic skills will be used instead.</remarks>
 public void StartAdvanced(string className, bool autoEquip, ClassUseMode useMode = ClassUseMode.Base)
 {
     StopTimer();
     LoadAdvanced(className, autoEquip, useMode);
     StartTimer();
 }