Ejemplo n.º 1
0
        public void CheckWillValue()
        {
            try
            {
                string CheckName         = "Will";
                int    OnGoingMods       = 0;
                string onGoingModFormula = string.Empty;
                if (_indvSB != null)
                {
                    OnGoingMods  = _indvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.SavingThrow, OnGoingStatBlockModifier.StatBlockModifierSubTypes.None, false, ref onGoingModFormula);
                    OnGoingMods += _indvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.SavingThrow, OnGoingStatBlockModifier.StatBlockModifierSubTypes.SavingThrow_Will, false, ref onGoingModFormula);
                }
                int    ClassMod  = CharacterClasses.GetWillSaveValue();
                int    RaceMod   = CharacterClasses.HasClass("animal companion") ? 0 : Race_Base.RaceWill();
                int    Mod       = 0;
                string ModString = string.Empty;
                if (_monSBSearch.HasSQ("madness"))
                {
                    Mod       = _abilityScores.ChaMod;
                    ModString = " ChaMod";
                }
                else
                {
                    Mod       = _abilityScores.WisMod;
                    ModString = " WisMod";
                }
                int WillMod = ClassMod + RaceMod + Mod + OnGoingMods;
                int WillSB  = Convert.ToInt32(Utility.GetNonParenValue(MonSB.Will));

                string formula = "+" + ClassMod.ToString() + " ClassMod " + " +" + RaceMod.ToString() + " RaceMod "
                                 + " +" + Mod.ToString() + ModString;
                if (OnGoingMods != 0)
                {
                    formula += " +" + OnGoingMods.ToString() + " OnGoingMods(" + onGoingModFormula + ")";
                }

                if (_monSBSearch.HasFeat("Iron Will"))
                {
                    WillMod += 2;
                    formula += " +2 Iron Will";
                }
                if (_monSBSearch.HasTrait("Indomitable Faith"))
                {
                    WillMod += 1;
                    formula += " +1 Indomitable Faith";
                }
                if (MonSB.SubType.IndexOf("nightshade") >= 0)
                {
                    WillMod += 2;
                    formula += " +2 nightshade";
                }
                if (_monSBSearch.HasSQ("inner strength"))
                {
                    WillMod += 2;
                    formula += " +2 inner strength";
                }

                if (Race_Base.Name() == "Svirfneblin")
                {
                    WillMod += 2;
                    formula += " +2 Svirfneblin";
                }

                if (_monSBSearch.HasDomain("Protection"))
                {
                    int clericLevel = CharacterClasses.FindClassLevel("cleric");
                    if (clericLevel == 0)
                    {
                        clericLevel = CharacterClasses.FindClassLevel("druid");
                    }
                    int tempMod = (clericLevel / 5) + 1;
                    WillMod += tempMod;
                    formula += " +" + tempMod.ToString() + " Protection domain";
                }

                if (CharacterClasses.HasClass("Paladin"))
                {
                    int level = CharacterClasses.FindClassLevel("paladin");
                    if (level >= 2) //Divine Grace
                    {
                        WillMod += _abilityScores.ChaMod;
                        formula += " +" + _abilityScores.ChaMod.ToString() + " Divine Grace";
                    }
                }

                if (CharacterClasses.HasClass("prophet of kalistrade"))
                {
                    int level = CharacterClasses.FindClassLevel("prophet of kalistrade");
                    //Auspicious Display --assumes the bling is present
                    int mod = 1;
                    if (level >= 4)
                    {
                        mod++;
                    }
                    if (level >= 7)
                    {
                        mod++;
                    }
                    if (level >= 10)
                    {
                        mod++;
                    }
                    WillMod += mod;
                    formula += " + " + mod.ToString() + " Auspicious Display";
                }

                if (CharacterClasses.HasClass("Antipaladin"))
                {
                    int level = CharacterClasses.FindClassLevel("Antipaladin");
                    if (level >= 2) //Unholy Resilience
                    {
                        WillMod += _abilityScores.ChaMod;
                        formula += " +" + _abilityScores.ChaMod.ToString() + " Unholy Resilience";
                    }
                }


                if (_monSBSearch.HasTemplate("graveknight"))
                {
                    WillMod += 2;
                    formula += " +2 Sacrilegious Aura";
                }

                WillMod += GetMagicItemSaveMods(ref formula);

                if (CharacterClasses.HasClass("barbarian"))
                {
                    int barbarianLevel = CharacterClasses.FindClassLevel("barbarian");

                    if (barbarianLevel <= 10)
                    {
                        WillMod += 2;
                        formula += " +2 rage";
                    }
                    if (barbarianLevel > 10 && barbarianLevel <= 19)
                    {
                        WillMod += 3;
                        formula += " +3 greater rage";
                    }
                    if (barbarianLevel >= 20)
                    {
                        WillMod += 4;
                        formula += " +4 mighty rage";
                    }
                }

                if (_monSBSearch.HasGear("heartstone"))
                {
                    WillMod += 2;
                    formula += " + 2 heartstone";
                }

                if (_monSBSearch.HasClassArchetype("sczarni swindler"))
                {
                    int rogueLevel = CharacterClasses.FindClassLevel("rogue");
                    int tempMod    = 0;
                    if (rogueLevel >= 4)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 8)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 12)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 16)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 20)
                    {
                        tempMod++;
                    }
                    if (tempMod > 0)
                    {
                        WillMod += tempMod;
                        formula += " +" + tempMod.ToString() + " No Fool";
                    }
                }

                if (_monSBSearch.HasArchetype("Sharper"))//Lucky Save
                {
                    int rogueLevel = CharacterClasses.FindClassLevel("rogue");
                    int tempMod    = 0;
                    if (rogueLevel >= 3)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 9)
                    {
                        tempMod++;
                    }
                    if (rogueLevel >= 15)
                    {
                        tempMod++;
                    }
                    if (tempMod > 0)
                    {
                        WillMod += tempMod;
                        formula += " + " + tempMod.ToString() + " Lucky Save";
                    }
                }

                if (WillMod == WillSB)
                {
                    _messageXML.AddPass(CheckName, formula);
                }
                else
                {
                    _messageXML.AddFail(CheckName, WillMod.ToString(), WillSB.ToString(), formula);
                }
            }
            catch (Exception ex)
            {
                _messageXML.AddFail("CheckWillValue", ex.Message);
            }
        }