Ejemplo n.º 1
0
    void Update()
    {
        float skillCooldown      = hero.skillCooldown;
        float skillCooldownCount = hero.skillCooldownCount;

        if (skillCooldownCount < skillCooldown)
        {
            button.interactable = false;
            if (!circleProgressBarGameObject.activeInHierarchy)
            {
                circleProgressBarGameObject.SetActive(true);
            }
            circleProgressBarComponent.SetSettings(skillCooldown, skillCooldownCount);
        }
        else
        {
            button.interactable = true;
            circleProgressBar.gameObject.SetActive(false);
        }
    }
Ejemplo n.º 2
0
 /// <summary>
 /// Подготовить прогресс бары
 /// </summary>
 public void PrepareCicrleBar()
 {
     circleBarMaxValue     = Wave.startWaveTimer;
     currentCircleBarValue = circleBarMaxValue;
     circleBar.SetSettings(circleBarMaxValue, 0);
 }