/// <summary> /// 立刻完成所有动画 /// </summary> public void CompleteTween() { StopAllCoroutines(); ResetTwinkle(); //恢复初始 CirclePartSequence.Rewind(); CircleFillAmount1.Rewind(); CircleFillAmount2.Rewind(); //立即结束 CirclePartSequence.Complete(); CircleFillAmount1.Complete(); CircleFillAmount2.Complete(); CircleUI.Circle2.transform.localScale = Vector3.one; PlayCircleRotateTween(); }