// Start is called before the first frame update
 void Start()
 {
     objectPooler    = ObjectPooler.Instance;
     impulseListener = GetComponent <CinemachineImpulseListener>();
     Instance        = this;
     objectPooler.allPooledObjects.Add(gameObject);
 }
Ejemplo n.º 2
0
        protected override void Awake()
        {
            base.Awake();

            _cinemachineCamera = GetComponent <CinemachineVirtualCamera>();
            _impulseListener   = GetComponent <CinemachineImpulseListener>();

            _cinemachineBrain = Camera.GetComponent <CinemachineBrain>();
            Assert.IsNotNull(_cinemachineBrain);
        }
Ejemplo n.º 3
0
        public void StartShake(ScreenShakeParameters ps)
        {
            if (!checkedForImpluseListener)
            {
                _listener = _theBrain.ActiveVirtualCamera.VirtualCameraGameObject
                            .GetComponent <CinemachineImpulseListener>();
                checkedForImpluseListener = true;
            }

            if (useCinemachineIfPossible && _listener != null && _listener.isActiveAndEnabled && _impulse != null && _impulse.isActiveAndEnabled)
            {
                StartImpulse(ps.magnitude, ps.duration, _impulse);
            }
            else
            {
                StartShake(ps.magnitude, ps.duration);
            }
        }