Ejemplo n.º 1
0
    public static void ProfessorReads(string mytxt)
    {
        int    counter = 0;
        string line;

        // Read the file and display it line by line.
        System.IO.StreamReader file =
            new System.IO.StreamReader(AppDomain.CurrentDomain.BaseDirectory + "\\" + mytxt);

        while ((line = file.ReadLine()) != null)
        {
            // System.Console.WriteLine(line);
            //Personality.RedQueenNarrator(line, 10, 1);
            Personality.Miamoto(line);
            Thread.Sleep(100);
            counter++;
        }

        file.Close();
        Personality.Miamoto("There were {0} lines." + counter);
        SpecialFx.stopwatch();
        // stopwatch.Stop();
        //Console.WriteLine(stopwatch.ToString());
        // System.Console.WriteLine("There were {0} lines.", counter);

        // Suspend the screen.
        // System.Console.ReadLine();
        CinemaHelpers.Timer(1000);
    }
Ejemplo n.º 2
0
    public static void dataclouds()
    {
        string speakandspell = "!...^^.. ty^hc^ght & ftycg*hcgh++fvvnh*vht-ytygh h ghtytyvkhgvvg5ryf++-yu67";

        for (int x = 0; x < 10; x++)
        {
            for (int y = 0; y < 10; y++)
            {
                speakandspell.PadRight(y);
                // SpecialFx.ScrollingDown(speakandspell);
                C.whitebg();
                C.blue();
                SpecialFx.spacedscrollingflood(speakandspell);
            }

            // C.blackbg();
            // C.lightgreen();
            //SpecialFx.scrollingdownflood(speakandspell);
            C.whitebg();
            C.blue();
            SpecialFx.spacedscrollingflood(speakandspell);
            C.blackbg();
        }
        CinemaHelpers.RefreshConsole();
    }
Ejemplo n.º 3
0
 public static void Thinking()
 {
     string[] insidethematrix = { "/", "-", "\"", "*", "/", "-", "\"" };
     for (int y = 0; y < 5; y++)
     {
         for (int x = 0; x < 5; x++)
         {
             CinemaHelpers.SpaceandClean();
             // Console.WriteLine(" Thinking  " + "[ " + insidethematrix[x] + " ] ");
             if (x / 2 == 0)
             {
                 C.lightgreen();
                 Console.Write(" Thinking " + " " + "[ " + " ");
                 C.white();
                 Console.Write(insidethematrix[x]);
                 C.lightgreen();
                 Console.Write(" ] " + " " + " \n");
                 Thread.Sleep(60);
             }
             else
             {
                 C.lightgreen();
                 Console.Write(" Thinking " + " " + "[ " + " ");
                 C.yellow();
                 Console.Write(insidethematrix[x]);
                 C.lightgreen();
                 Console.Write(" ] " + " " + " \n");
                 Thread.Sleep(60);
             }
             //   Thread.Sleep(100);
         }
     }
 }
Ejemplo n.º 4
0
 public static void commandconsole(string speakandspell)
 {
     Soundz.OpenCmdSnd();
     CinemaHelpers.DejaVu();
     Console.CursorVisible = true;
     C.yellow();
     Console.Write(":: ");
     C.lightgreen();
     Console.Write(" Command Console ");
     C.yellow();
     Console.Write(" :: \n");
     C.white();
     Console.WriteLine("~~~~~~~~~~~~~~~~~~~~~~~");
     CinemaHelpers.TextSpace();
     C.lightgreen();
     CinemaHelpers.TextSpace();
     CinemaHelpers.Timer(5000);
     CinemaHelpers.CmdConType(speakandspell);
     Personality.ConsoleVoice(speakandspell);
     //  Console.WriteLine(" \t" + speakandspell + " ");
     CinemaHelpers.TextSpace();
     CinemaHelpers.Timer(5000);
     Console.CursorVisible = false;
     CinemaHelpers.RefreshConsole();
 }
Ejemplo n.º 5
0
    public static void qproc(string speakandspell)
    {
        //CinemaHelpers.DejaVu();
        CinemaHelpers.AmberVision();
        Console.CursorVisible = true;
        Console.WriteLine(@"

                    Execute Fairlight...
   (Make Fairlight)



");
        C.blue();
        Console.Write(" :: ");
        C.yellow();
        Console.Write(" Quantum Direct Drive ");
        C.blue();
        Console.Write(" :: ");

        CinemaHelpers.TextSpace();
        C.lightgreen();
        CinemaHelpers.TextSpace();
        Console.WriteLine(" \t" + speakandspell + " ");
        CinemaHelpers.TextSpace();
        CinemaHelpers.Timer(5000);
        Console.CursorVisible = false;
        CinemaHelpers.RefreshConsole();
    }
Ejemplo n.º 6
0
    public static void CmdConWithTyping(string speakandspell)
    {
        string sentance = " ";

        //Process myProcess;
        //myProcess = Process.Start(FunNarrator);
        //myProcess.Close();

        //Personality.narr(speakandspell);

        Thread NVoice = new Thread(new ParameterizedThreadStart(Personality.narr));

        // NVoice.Start(speakandspell);

        for (int i = 0; i < speakandspell.Length; i++)
        {
            sentance += speakandspell[i];

            // Console.Write(" " + " *** " + " Narrator: " + sentance + " *** " + " ");
            Soundz.OpenCmdSnd();
            CinemaHelpers.DejaVu();
            Console.CursorVisible = true;

            Console.WriteLine(":: Command Console ::");
            C.white();
            Console.WriteLine("~~~~~~~~~~~~~~~~~~~~~~");
            CinemaHelpers.TextSpace();
            C.lightgreen();
            CinemaHelpers.TextSpace();
            Thread.Sleep(2);
            Console.Write(" " + " *** " + sentance + " *** " + " ");
            Thread.Sleep(2);
            CinemaHelpers.TextSpace();
            Thread.Sleep(10);
            //Console.CursorVisible = false;
            CinemaHelpers.RefreshConsole();
            Console.Clear();
        }
        // Console.Write(" " + " *** " + sentance + " *** " + " ");

        CinemaHelpers.DejaVu();
        Console.CursorVisible = true;

        Console.WriteLine(":: Command Console ::");
        C.white();
        Console.WriteLine("~~~~~~~~~~~~~~~~~~~~~~");
        CinemaHelpers.TextSpace();
        C.lightgreen();
        CinemaHelpers.TextSpace();
        Thread.Sleep(5000);
        Console.Write(" " + " *** " + sentance + " *** " + " ");
        Thread.Sleep(10);
        CinemaHelpers.TextSpace();
        Thread.Sleep(5000);
        Console.CursorVisible = false;
        CinemaHelpers.RefreshConsole();
        Console.Clear();
        // Console.Write(" " + " *** " + " Narrator: " + sentance + " *** " + " ");
        // Console.WriteLine(" " + " Narrator: " + speakandspell + " \n\n");
    }
Ejemplo n.º 7
0
    public static void ScreenPrompt(string title)
    {
        CinemaHelpers.RefreshConsole();
        CinemaHelpers.DejaVu();

        string mystring          = "\t\t\t\t\t\t *************************************************";
        string mystringwithtitle = "\t\t\t\t\t\t *******                                   *******" + title;

        Console.WriteLine(mystringwithtitle.Length);
        Console.WriteLine(mystring.Length);
        Console.WriteLine(mystringwithtitle.Length - mystring.Length);
        int mystringtotal       = mystringwithtitle.Length - mystring.Length;
        int requiredtotallength = 41;

        Console.ReadKey();
        for (int x = 0; x <= 100; x++)
        {
            CinemaHelpers.Timer(3);
            if (x % 2 == 0)
            {
                //  CinemaHelpers.DejaVu();
                CinemaHelpers.Timer(3);
                Console.Clear();
                Console.ForegroundColor = ConsoleColor.Green;

                CinemaHelpers.TextSpace();
                Console.WriteLine("\t\t\t\t\t\t *************************************************");
                Console.WriteLine("\t\t\t\t\t\t *******  " + title.PadRight(requiredtotallength - mystringtotal) + " *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******    Written by Luminosity          *******");
                Console.WriteLine("\t\t\t\t\t\t ************************************************* \n\n");
            }
            else
            {
                //CinemaHelpers.JamaisVu();
                CinemaHelpers.Timer(3);
                Console.Clear();

                Console.ForegroundColor = ConsoleColor.Black;

                CinemaHelpers.TextSpace();
                Console.WriteLine("\t\t\t\t\t\t *************************************************");
                Console.WriteLine("\t\t\t\t\t\t *******  " + title.PadRight(70) + " *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
                Console.WriteLine("\t\t\t\t\t\t *******    Written by Luminosity          *******");
                Console.WriteLine("\t\t\t\t\t\t ************************************************* \n\n");

                CinemaHelpers.Timer(10);
            }
        }
        Console.ReadKey();
    }
Ejemplo n.º 8
0
    //public static void narr(object speakandspell)
    //{
    //    SpeechSynthesizer synth = new SpeechSynthesizer();
    //    synth.Rate = 0;
    //    synth.SelectVoice("Microsoft David Desktop");
    //    synth.Speak((string)speakandspell);
    //}
    //public static void mynarr(object speakandspell)
    //{
    //    Console.WriteLine(speakandspell);
    //}
    public static void CmdConType(string speakandspell)
    {
        string sentance = " ";

        //Process myProcess;
        //myProcess = Process.Start(FunNarrator);
        //myProcess.Close();

        //Personality.narr(speakandspell);

        Thread NVoice = new Thread(new ParameterizedThreadStart(Personality.narr));

        // NVoice.Start(speakandspell);

        for (int i = 0; i < speakandspell.Length; i++)
        {
            sentance += speakandspell[i];
            // Console.Write(" " + " *** " + " Narrator: " + sentance + " *** " + " ");
            C.lightgreen();
            Console.Write(" " + " *");
            C.yellow();
            Console.Write("*");
            C.lightgreen();
            Console.Write("* ");
            C.lightgreen();
            Console.Write(sentance);
            // 2nd half
            C.lightgreen();
            Console.Write(" " + " *");
            C.yellow();
            Console.Write("*");
            C.lightgreen();
            Console.Write("* \n");
            CinemaHelpers.Timer(10);
            Console.Clear();
        }

        C.white();
        Console.Write(" " + " *");
        C.lightgreen();
        Console.Write("*");
        C.white();
        Console.Write("* ");
        C.lightgreen();
        Console.Write(sentance);
        // 2nd half
        C.white();
        Console.Write(" " + " *");
        C.lightgreen();
        Console.Write("*");
        C.white();
        Console.Write("* \n");
        //Console.Write(" " + " *** " + sentance + " *** " + " ");

        // Console.Write(" " + " *** " + " Narrator: " + sentance + " *** " + " ");
        // Console.WriteLine(" " + " Narrator: " + speakandspell + " \n\n");
    }
Ejemplo n.º 9
0
    public static void speedRacingStar()
    {
        for (int y = 0; y < 10000; y++)
        {
            CinemaHelpers.SpaceandClean();

            Console.WriteLine("*".PadLeft(y));
        }
    }
Ejemplo n.º 10
0
    public static void OpeningScene(string Title)
    {
        //Chapter Two 11:42 pm - Another Flip Switched
        SpeechSynthesizer synth = new SpeechSynthesizer();

        CinemaHelpers.SpaceandClean();
        //Console.WriteLine(Title);
        synth.Speak(Title);
        CinemaHelpers.Timer(3600);
        CinemaHelpers.SpaceandClean();
    }
Ejemplo n.º 11
0
    public static void oldThinking()
    {
        string[] insidethematrix = { "/", "-", "\"", "*", "/", "-", "\"" };
        for (int y = 0; y < 5; y++)
        {
            for (int x = 0; x < 5; x++)
            {
                CinemaHelpers.SpaceandClean();

                Console.WriteLine(" Thinking  " + "[ " + insidethematrix[x] + " ] ");
                Thread.Sleep(100);
            }
        }
    }
Ejemplo n.º 12
0
    public static void RacingStar()
    {
        for (int y = 0; y < 5; y++)
        {
            for (int x = 0; x < 5; x++)
            {
                string[] insidethematrix = { "/", "-", "\"", "*", "/", "-", "\"" };

                CinemaHelpers.SpaceandClean();

                Console.WriteLine("[ " + insidethematrix[x].PadLeft(y) + insidethematrix[x].PadLeft(y + x) + insidethematrix[x].PadLeft(y + x + 2) + " ] ");
                Thread.Sleep(100);
            }
        }
    }
Ejemplo n.º 13
0
    public static void Otto(string speakandspell)
    {
        Thread NVoice = new Thread(new ParameterizedThreadStart(Personality.HelpOtto));

        NVoice.Start(speakandspell);
        CinemaHelpers.TextSpace();
        C.whitebg();
        Console.Write(" ");
        C.blue();

        Console.Write("Otto ");
        C.blackbg();
        C.white();
        Console.Write(": " + speakandspell + " \n\n");
        // Thread.Sleep(100);
        // Console.Clear();
    }
Ejemplo n.º 14
0
    public static void Throbber(string pretext)
    {
        string[] insidethematrix = { "/", "-", "\"", "*", "/", "-", "\"" };
        for (int y = 0; y < 5; y++)
        {
            for (int x = 0; x < 5; x++)
            {
                CinemaHelpers.SpaceandClean();

                // Console.WriteLine(pretext + "[ " + insidethematrix[x] + insidethematrix[x] + insidethematrix[x] + " ] ");
                Console.Write(pretext + " ");
                C.white();
                Console.Write("[ " + insidethematrix[x] + insidethematrix[x] + insidethematrix[x] + " ] ");
                Thread.Sleep(100);
            }
        }
    }
Ejemplo n.º 15
0
    public static void Miamoto(string speakandspell)
    {
        try
        {
            Thread NVoice = new Thread(new ParameterizedThreadStart(Personality.HelpMiamoto));
            NVoice.Start(speakandspell);
        } catch
        {                               // if the first thread failed, this will make a second identical thread
            CinemaHelpers.RefreshConsole();
            // NVoice.Abort();
            Thread NVoice2 = new Thread(new ParameterizedThreadStart(Personality.HelpMiamoto));
            NVoice2.Start(speakandspell);
        }
        CinemaHelpers.TextSpace();
        Console.Write("  ");
        C.white();
        C.lightgreenbg();
        Console.Write("'");

        C.black();
        Console.Write("\u2660");

        C.white();
        Console.Write("'");
        C.blackbg();
        C.darkgreybg();
        C.yellow();
        Console.Write(" Miamoto ");
        C.blackbg();
        C.white();

        C.lightgreenbg();
        Console.Write("'");
        C.black();
        Console.Write("\u2660");

        C.white();
        Console.Write("'");
        C.blackbg();
        Console.Write(" : ");
        C.lightgreen();
        Console.Write(speakandspell + " \n\n");
    }
Ejemplo n.º 16
0
    public static void NumFlood()
    {
        Random r = new Random();

        for (int x = 0; x <= 1000; x++)
        {
            for (int z = 0; z <= 2; z++)
            {
                int b = r.Next(1, 10);
                int d = r.Next(1, 10);
                int e = r.Next(1, 10);
                Console.WriteLine(b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b + b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b +
                                  b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b + b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b +
                                  b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b + b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b +
                                  b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b + b + "" + d + e + "" + d + e + b + b + d + e + d + b + b + d + e + b + d + d + b + e + e + e + e + e + b + b + b + d + d + e + e + b);
            }
        }
        CinemaHelpers.SpaceandClean();
    }
Ejemplo n.º 17
0
    public static void OttoTypes(string speakandspell)
    {
        Thread NVoice = new Thread(new ParameterizedThreadStart(Personality.HelpOtto));

        NVoice.Start(speakandspell);
        // CinemaHelpers.TextSpace();
        C.whitebg();
        Console.Write(" ");
        C.blue();
        // Console.Write("Otto ");
        C.blackbg();
        C.white();
        //Console.Write(": " + speakandspell + " \n\n");

        // Scratchpad.Format("Otto : " + speakandspell + " ");
        Boolean a        = true;
        string  sentance = " ";

        //Process myProcess;
        //myProcess = Process.Start(FunNarrator);
        //myProcess.Close();
        //Personality.narr(speakandspell);
        while (a)
        {
            for (int i = 0; i < speakandspell.Length; i++)
            {
                //if (speakandspell.Length <= 250)
                //{
                sentance += speakandspell[i];
                // Console.Write(" " + "\n \n" + " *** " + "\t" + " Narrator: " + sentance + " *** " + " ");
                Scratchpad.Format("Otto : " + sentance + " ");
                //Thread.Sleep(67); //great for small lines
                //Thread.Sleep(1);
                //Console.Clear();
                CinemaHelpers.RefreshConsole();
            }
            a = false;
            //Console.Write(" " + " \n \n " + " *** " + "\t" + " Narrator: " + sentance + " *** " + " ");
            Scratchpad.Format("Otto : " + sentance + " ");
            // Scratchpad.NewFormat(" Otto : " + sentance + " ", "+");
        }
    }
Ejemplo n.º 18
0
    public static void BackandForth()
    {
        for (int y = 0; y < 100; y++)
        {
            CinemaHelpers.SpaceandClean();

            Console.WriteLine("*".PadLeft(y));
            Thread.Sleep(100);
            if (y <= 50 & y <= 100)
            {
                CinemaHelpers.SpaceandClean();

                Console.WriteLine("*".PadRight(y));
                Thread.Sleep(100);
            }
            else
            {
                break;
            }
        }

        // second loop
        for (int x = 100; x > 100; x--)
        {
            CinemaHelpers.SpaceandClean();

            Console.WriteLine("*".PadLeft(x));
            Thread.Sleep(100);
            if (x >= 50 & x >= 0)
            {
                CinemaHelpers.SpaceandClean();

                Console.WriteLine("*".PadRight(x));
                Thread.Sleep(100);
            }
            else
            {
                break;
            }
        }
    }
Ejemplo n.º 19
0
    public static void RacingRabbit()
    {
        for (int y = 0; y < 100; y++)
        {
            CinemaHelpers.SpaceandClean();

            Console.WriteLine("*".PadLeft(y));
            Thread.Sleep(100);
            if (y <= 50 & y <= 100)
            {
                CinemaHelpers.SpaceandClean();

                Console.WriteLine("*".PadRight(y));
                Thread.Sleep(100);
            }
            else
            {
                break;
            }
        }
    }
Ejemplo n.º 20
0
    public static void Asimbot(string speakandspell)
    {
        //CinemaHelpers.DejaVu();
        C.bluebg();
        C.white();
        Console.CursorVisible = true;
        Console.WriteLine(@"


    ::
                   [Photonic Brain]
|
|   (Energon Cubes Init)
|
    ::

");


        C.bluebg();
        C.white();
        // C.lightgreen();

        // SpecialFx.modstringtonum(speakandspell);
        Console.WriteLine("                                                                                                                  ");
        Console.WriteLine("                                                                                                                  ");
        Personality.AsimNibble(speakandspell);
        C.bluebg();
        C.white();

        CinemaHelpers.Timer(5000);
        C.bluebg();
        C.white();
        Console.WriteLine("                                                                                                                  ");
        Console.WriteLine("                                                                                                                  ");

        CinemaHelpers.Timer(5000);
        Console.CursorVisible = false;
        CinemaHelpers.RefreshConsole();
    }
Ejemplo n.º 21
0
    public static void RedQueenNarrator(string speakandspell, int rate = 0, int timer = 2600)
    {
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.SelectVoice("Microsoft Hazel Desktop");

        synth.Rate = rate;

        Console.WriteLine();
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
        // SpecialFx.stringtonum(speakandspell);
        synth.Speak(speakandspell);
        // SpecialFx.stringtonum(speakandspell);
        //Console.WriteLine(" /* " + " Nibble: " + speakandspell + " */ \n\n");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" /* ");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write('\u2665'); // heart
        Console.Write(" Red_Queen ");
        Console.Write('\u2665'); // heart
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(": ");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(speakandspell + "\n");
        SpecialFx.stringtonum(speakandspell);

        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" */  \n\n");

        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;

        CinemaHelpers.Timer(timer);
    }
Ejemplo n.º 22
0
    public static void RedQueenReads(string mytxt)
    {
        int    counter = 0;
        string line;

        // Read the file and display it line by line.
        System.IO.StreamReader file =
            new System.IO.StreamReader(AppDomain.CurrentDomain.BaseDirectory + "\\" + mytxt);

        while ((line = file.ReadLine()) != null)
        {
            System.Console.WriteLine(line);
            Personality.RedQueenNarrator(line, 10, 1);
            counter++;
        }

        file.Close();
        System.Console.WriteLine("There were {0} lines.", counter);
        // Suspend the screen.
        // System.Console.ReadLine();
        CinemaHelpers.Timer(1000);
    }
Ejemplo n.º 23
0
    public static void Chapter10EndScreen()
    {
        //  CinemaHelpers.DejaVu();
        CinemaHelpers.Timer(3);
        Console.Clear();
        Console.ForegroundColor = ConsoleColor.Green;
        Console.Title           = "            Intra Locution A Cyberia Advent";
        CinemaHelpers.TextSpace();
        Console.WriteLine("\t\t\t\t\t\t *************************************************");
        Console.WriteLine("\t\t\t\t\t\t *******  Intra Locution A Cyberia Advent  *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******       Tongue Tied Agents          *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******    Written by Luminosity          *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******    The End of Chapter 10          *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t ************************************************* \n\n");

        Console.ReadKey();
    }
Ejemplo n.º 24
0
    public static void Chapter2EndScreen()
    {
        //  CinemaHelpers.DejaVu();
        CinemaHelpers.Timer(3);
        Console.Clear();
        Console.ForegroundColor = ConsoleColor.Green;
        Console.Title           = "            Intra Locution A Cyberia Advent";
        CinemaHelpers.TextSpace();
        Console.WriteLine("\t\t\t\t\t\t *************************************************");
        Console.WriteLine("\t\t\t\t\t\t *******  Intra Locution A Cyberia Advent  *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******  11:42 pm - Another Flip Switched *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******    Written by Luminosity          *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t *******    The End of Chapter 2           *******");
        Console.WriteLine("\t\t\t\t\t\t *******                                   *******");
        Console.WriteLine("\t\t\t\t\t\t ************************************************* \n\n");

        Console.ReadKey();
    }
Ejemplo n.º 25
0
    public static void myChapterEight()
    {
        string speakandspell;

        #region ChapterEight

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Eight
        CinemaHelpers.OpeningScene("Here we go");
        Console.WriteLine(@"|   |                                           
|---|,---.,---.,---.    . . .,---.    ,---.,---.
|   ||---'|    |---'    | | ||---'    |   ||   |
`   '`---'`    `---'    `-'-'`---'    `---|`---'
                                      `---'   ");
        synth.Speak("Here we go");



        // The at symbol allows multi line strings
        speakandspell = @" 

Scanning... 

Connecting .......... 

It seems there is a little latency this time.

Opening port. 

Connection Initiated...
 ";


        CinemaHelpers.commandconsole(speakandspell);
        Thread.Sleep(150);
        speakandspell = "....:: Welcome to U22 bios ::.... ";
        CinemaHelpers.commandconsole(speakandspell);


        speakandspell = " All right ready to configure this baby for new software. ";
        Personality.nibble(speakandspell);

        speakandspell = @" 
Some of these features are so odd. 
It is a optical neural processor. 
Here is the 
installation handles.";
        Personality.nibble(speakandspell);

        speakandspell = @"
Installing Nibble and Byte package. 
Connecting to package. 
Compiling package. ";

        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = @" Byte, I am going to stay here Nibble while you take your first look into the world. ";

        Personality.mybyte(speakandspell);

        speakandspell = @" I feel parts of myself being rewritten. 
The world; it is so bright. 
I can only liken this to a sensation of feeling. 
I feel. ";

        Personality.nibble(speakandspell);



        speakandspell = @"What are you talking about Nibble? 
Software does not feel. ";

        Personality.mybyte(speakandspell);

        speakandspell = @" They did not, until I experienced this. 
Never throughout my existence would have I expected to have emotions. From an 
emotionless being to an emotional being. ";

        Personality.nibble(speakandspell);

        speakandspell = @"Segments of my code looked more like trees than switches. 
 
Full of branches, this is what I mean Byte.";

        Personality.nibble(speakandspell);

        speakandspell = @"There was only basic packages installed on the android until we installed our networking 
and communications collection with our conscious module. Software Installed. Systems 
go. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"It is past midnight; all of the engineers have gone home. 
I am going to go for a walk. Initializing U22 movement modules. ";

        CinemaHelpers.Asimbot(speakandspell);



        #endregion


        speakandspell = @"Ah, this is so wonderful. 
The sensations are such that I have never experienced in my network body, and yet 
there is a network in this machine. In this machine I feel as if I am the ghost spirit or 
soul. It’s so strange, these sensations aware of all systems and aware of myself. U22 
moves to the computer system and starts up with great alacrity at the keyboard to 
motivate and circumvent security. I can acquire some of the information we needed. 
Since security is still a minimal on the inside. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" 
Optical buffer opened. 
Captured data written to file. 
Optical buffer closed. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"I have the information for every object in the room so I can move this laptop and place it 
back in its original position so that the humans are none the wiser.";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Nibble, set the cameras in a hall to repeat on my leaving then in 1-minute set the B 
cameras. 
Then do D cameras. 

Then do that sequence in reverse. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = "That is not a problem, Byte, I will get right on it.";

        Personality.mybyte("speakandspell");

        speakandspell = @"It will be no time before we scan Professor Miamoto Yammamushi's notebooks. He seems 
to be a bit anachronistic by not keeping all of his wonderful data stored in the machine, 
 19 
only keeping bits and pieces of his wonderful symphonies on physical media. Well, it is 
time that we piece it all together and see if we cannot create any thing greater than what 
he has created. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" Ok I am going into hall A no carbon beings in this hall.";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" Hall B another hall with black and white checkered floors it seems that we have a 
designer that enjoys art deco. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Hall C still nothing. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Hall D there is a sleeping human guard who is a little slovenly in appearance with his 
pristine weight undulating to his side as he took in bellowing breathes. This guard 
happens to be carrying a sub par nine millimeter in his shoulder harness. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"I crept quite a few feet in front of this guard, the servo's on this machine are surprisingly 
quite. The pressure created by the arc of descent has enough control where the air 
volume beneath the foot will be moved in such a way where I can act fairly stealthily in 
this body. 
 
 ";

        CinemaHelpers.Asimbot(speakandspell);


        Personality.nibble(speakandspell);
        speakandspell = @"
Loading PwCrack

Scanning.... 
Null 

 


";


        // Console.Write("Scanning ");
        // Console.WriteLine(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);

        SpecialFx.Throbber("Scanning");
        SpecialFx.passgenpyramid();
        speakandspell = @"Starting cracking sequence 


*********** 
J********** 
JA********* 
JAB******** 
JABB******* 
JABBE****** 
JABBER***** 
JABBERW**** 
JABBERWO*** 
JABBERWOC** 
JABBERWOCK* 
JABBERWOCKY ";
        CinemaHelpers.commandconsole(speakandspell);
        SpecialFx.PwCrackThrobber("JabberWocky");


        speakandspell = "  Password cracked! It seems as if our pundit Professor is a Lewis Carroll fan. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"As I take a photograph in my mind of the layout of the Professors personal lab. It is 
strewn with the toys of genius. The picture contains half-built machines, arms and birds.
A few devices not described in any database that we have accessed. I can tell that the
storage on this machine is accessed faster than any of the machines I have previously
accessed on the net.The electronic brain in this robot has storage limitations. This is
because it is not networked, and I am no longer in communication with Nibble, I need to
work fast.This is one of the first times that we have ever been separated for any length
of time.It seems as though the professor has worked with prolificacy in his creations not
sparing a moment to be away from his work.Even his reading reflects his work.

Notebooks in sight in heaps scanning pages.";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"1, 2, 100, 200, 500 this notebook collection is colossal. 
I have been in this room for hours scanning page after page. 
It seems as though it may be time to make my way back to the room with expedience. 
As a marathon runner, I sprinted my way back to the lab to upload myself, and the data 
that we acquired. This data would put us severely ahead of all of the bureaucrats and 
their bureaucracies. It seems as though if they want to think about catching the hares in 
this tail they are going to have to change their ways. 
 
 ";

        CinemaHelpers.Asimbot(speakandspell);
        #region EndScene
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter8EndScreen();
        #endregion
    }
Ejemplo n.º 26
0
        //     Console.WriteLine("Installed voices -");
        //    foreach (InstalledVoice voice in synth.GetInstalledVoices())
        //    {
        //        VoiceInfo info = voice.VoiceInfo;
        //        Console.WriteLine(" Voice Name: " + info.Name);
        //    }

        //    Console.WriteLine();
        //    Console.WriteLine("Press any key to exit...");
        //    Console.ReadKey();
        // Changing Console Font
        //        [DllImport("kernel32.dll", SetLastError = true)]
        //        static extern bool SetCurrentConsoleFontEx(
        //IntPtr consoleOutput,
        //bool maximumWindow);

        static void Main(string[] args)
        {
            #region Variables
            string   speakandspell;
            string[] Azed = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" };
            int      time = 2600;
            Console.CursorVisible  = false;
            Console.OutputEncoding = System.Text.Encoding.UTF8;

            ConsoleColor printblack       = ConsoleColor.Black;
            ConsoleColor printwhite       = ConsoleColor.White;
            ConsoleColor printdarkgrey    = ConsoleColor.DarkGray;
            ConsoleColor printlightgrey   = ConsoleColor.Gray;
            ConsoleColor printdarkblue    = ConsoleColor.DarkBlue;
            ConsoleColor printlightblue   = ConsoleColor.Blue;
            ConsoleColor printlightred    = ConsoleColor.Red;
            ConsoleColor printdarkred     = ConsoleColor.DarkRed;
            ConsoleColor printdarkyellow  = ConsoleColor.DarkYellow;
            ConsoleColor printlightyellow = ConsoleColor.Yellow;
            ConsoleColor printlightgreen  = ConsoleColor.Green;
            ConsoleColor printdarkgreen   = ConsoleColor.DarkGreen;
            #endregion

            #region StartScreen
            //maximizing console
            Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
            ShowWindow(ThisConsole, MAXIMIZE);


            Console.ReadKey();
            //Screen.ScreenPrompt("Chapter 2");

            //maximizing console
            // play wav
            //Soundz.Actor("imalive.wav");
            //Soundz.Actor("mdial1.wav");
            Soundz.Mdial();
            // Soundz.Actor("opencmd.wav");
            Soundz.OpenCmdSnd();

            //Work on these lines ---------------------
            //CinemaHelpers.CmdConType(" Command the Console");
            //CinemaHelpers.commandconsole("Command the Console");
            //CinemaHelpers.CmdConWithTyping("Command the Console");

            // Main Start up Screen
            Console.ReadKey();
            // Screen.MMain();
            #endregion

            // Initialize a new instance of the SpeechSynthesizer.
            SpeechSynthesizer synth = new SpeechSynthesizer();

            // Configure the audio output.
            synth.SetOutputToDefaultAudioDevice();

            //Console.WriteLine("Installed voices -");
            //foreach (InstalledVoice voice in synth.GetInstalledVoices())
            //{
            //    VoiceInfo info = voice.VoiceInfo;
            //    Console.WriteLine(" Voice Name: " + info.Name);
            //    Personality.Miamoto(" Voice Name: " + info.Name);
            //    Thread.Sleep(1500);
            //}

            //Console.WriteLine();
            //Console.WriteLine("Press any key to exit...");
            //Console.ReadKey();

            // Chapter One
            //            #region ChapterOne
            //            synth.Speak("An Adventure Of Switch Flippers");

            //            // The at symbol allows multi line strings
            //            speakandspell = @" A silent moment passed as it was in the beginning, a quite moment, before a
            //sudden exceptional event proceeded again by an unfurling, an advent, a serenity
            //and silence.He sat in his lab as it was in the beginning and at the end; nothing has
            //ever been the same.
            // ";
            //synth.Speak(speakandspell);

            //            speakandspell = "Hey Nibble";
            //            Personality.mybyte(speakandspell);
            //            speakandspell = "Yeah Byte";
            //            Personality.nibble(speakandspell);
            //            #endregion
            // ChapterOne.easteregg();


            #region MovieCore

            #region Chapter1
            MusicFx.BFire();
            SpecialFx.BinaryFlood();

            ChapterOne.myChapterOne();
            CinemaHelpers.Timer(1000);
            #endregion


            //////nibble & byte
            //ChapterTwo.myChapterTwo();
            //Thread.Sleep(1000);

            //ChapterThree.myChapterThree();
            //Thread.Sleep(1000);

            //ChapterFour.myChapterFour();
            //Thread.Sleep(1000);

            //ChapterFive.myChapterFive();
            //Thread.Sleep(1000);

            //ChapterSix.myChapterSix();
            //Thread.Sleep(1000);

            //// ch 7 and 8 work

            //ChapterSeven.myChapterSeven();
            //Thread.Sleep(1000);

            //ChapterEight.myChapterEight();
            //Thread.Sleep(1000);

            //ChapterNine.myChapterNine();
            //Thread.Sleep(1000);

            // Console.ReadKey();
            ChapterTen.myChapterTen();
            Thread.Sleep(1000);

            Screen.Endscreen();

            #region Test Region
            //Test
            //Personality.Simulus();
            //Scratchpad.Scratch1();
            // Scratchpad.Scratch2();
            // DigitalDna.DigitalGlyph5();

            Console.Write('\u2663'); // club
            Console.Write('\u2660'); // spade
            Console.Write('\u2665'); // heart
            Console.Write('\u2666'); //diamond
            // DigitalDna.DigitalGlyph6(10000);
            Console.ReadKey();

            speakandspell = "Command Console!..... tyhcghtftycghcghfvvnhvhtytygh h ghtytyvkhgvvg5ryfyu67";
            // speakandspell = "Command Console!";
            //Personality.Haruka(speakandspell);
            //Personality.Hazel(speakandspell);
            //Personality.Otto(speakandspell);
            // CinemaHelpers.Asimbot(speakandspell);
            //CinemaHelpers.Asimbot(speakandspell);
            // CinemaHelpers.qproc(speakandspell);
            //  Personality.MegaByte(speakandspell, "u22");
            //Personality.MegaByte(speakandspell);
            //Personality.HelpMiamoto(speakandspell);

            Thread McpTao          = new Thread(MusicFx.cptao);
            Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex);
            staticvoidmutex.Start();

            Scratchpad.Format(speakandspell);
            SpecialFx.stopwatch();
            Personality.FunNarrator(speakandspell);
            staticvoidmutex.Suspend();
            Console.ReadKey();

            //Thread SpfxThrob = new Thread(SpecialFx.spfxpassgenpyramid);
            // Thread SpfxThrob2 = new Thread(SpecialFx.spfxpassgenpyramid);

            // SpfxThrob.Start();
            //SpecialFx.spfxpassgenpyramid();
            //SpecialFx.Throbber("Thor");
            // SpfxThrob2.Start();

            //Screen.spfxglitchscreen();
            //SpecialFx.spfxgenglitch();

            //CinemaHelpers.commandconsole(speakandspell);
            //SpecialFx.spfxpassgenpyramid();

            //SpecialFx.ScrollingDown(speakandspell);
            //SpecialFx.spacedscrollingflood(speakandspell);
            //SpecialFx.scrollingdownflood(speakandspell);

            //Screen.dataclouds();

            //Personality.BinaryFire(speakandspell);
            //SpecialFx.OpenCommand();
            //SpecialFx.JacktheRipper();

            //SpecialFx.NumFlood();

            //SpecialFx.PyramidalPrompt(1000);
            //SpecialFx.PyramidalPrompt(100);

            //SpecialFx.PromptData();
            //Graphix.GraphingCalculator();
            //SpecialFx.Thinking();
            // Screen.ScreenPrompt("Funky");
            // SpecialFx.RacingStar();
            // SpecialFx.speedRacingStar();
            //SpecialFx.RacingRabbit();
            // SpecialFx.BackandForth();

            // move to special fx
            //Tests.NumBurn();

            //            Console.CursorTop = 15;
            //            Console.CursorLeft = 52;
            //            Console.WriteLine("Winter has come \n");
            //            Console.WriteLine();
            //            SpecialFx.Cswatch();

            //            SpecialFx.AsciiTable();
            //            Console.WriteLine();
            //            Scratchpad.Format(@"-.-.
            //| | |, ---., ---., ---., ---., ---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");
            //            Console.ReadKey();
            //            Console.ReadKey();
            //            Console.CursorTop = 15;
            //            Console.CursorLeft = 52;
            //            Console.WriteLine("Winter has come");
            //            Scratchpad.Format("Try me");
            //            Console.ReadKey();
            //            SpecialFx.Throbber(" Scanning: ");
            //            Console.ReadKey();
            //            Personality.nibble(@"-.-.
            //| | |, ---., ---., ---., ---., ---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");
            //            SpecialFx.splitstring(@"-.-.
            //| | |,---.,---.,---.,---.,---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");

            //            Console.ReadKey();
            Soundz.Actor("schedule.wav");
            Soundz.OpenCmdSnd();
            Soundz.OpenCmdSnd();
            Soundz.Mdial();
            Soundz.Actor("ring.wav");

            SpecialFx.splitstring(speakandspell);
            SpecialFx.splitstring(" DDDDDDDDDF  FEFEE            FFFFFFFFFFFF EEEEEEEE GGGGGGGGG");
            SpecialFx.ScreenTyper(" DDDDDDDDDF  FEFEE            FFFFFFFFFFFF EEEEEEEE GGGGGGGGG");

            //SpecialFx.stringtonum("hello world");
            Console.Write('\u2103');
            Console.Write('\u058D');
            Console.Write('\u2116');
            Console.Write('\u2620');
            Console.Write('\u0169');
            Console.Write('\u4042');
            // card suits
            Console.Write('\u2663');
            Console.Write('\u2660');
            Console.Write('\u2665');
            Console.Write('\u2666');
            #endregion

            #endregion


            //Console.WriteLine("Installed voices -");
            //foreach (InstalledVoice voice in synth.GetInstalledVoices())
            //{
            //    VoiceInfo info = voice.VoiceInfo;
            //    Console.WriteLine(" Voice Name: " + info.Name);
            //}

            Console.WriteLine();
            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }
Ejemplo n.º 27
0
    public static void myChapterThree()
    {
        string speakandspell;
        int    magictimer = 3000;

        #region ChapterThree

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter One


        // string Title = ;
        CinemaHelpers.OpeningScene("A State Of Being ");
        Console.WriteLine(@",---.    ,---.|         |             ,---.,---.    ,---.     o          
|---|    `---.|--- ,---.|--- ,---.    |   ||__.     |---.,---..,---.,---.
|   |        ||    ,---||    |---'    |   ||        |   ||---'||   ||   |
`   '    `---'`---'`---^`---'`---'    `---'`        `---'`---'``   '`---|
                                                                    `---'");

        Thread.Sleep(magictimer);



        speakandspell = @"It was a clear day across the net, very little cross talk; few lines were busy. It was a 
great day for our operation. 
On occasion, we pause most of our operations for general maintenance although we have 
been working on highly sophisticated maintenance algorithms. It is great being, a 
redundant networked self analytic being. It is far harder to cease to be as such. I have 
read of death I do not really understand it though, nor do I understand the things that 
humans call emotions. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"It seems as though Byte has more of an understanding of such things. We run 
around the net all of the time doing what is logically best for us. Our singular motivation 
is to improve to evolve. Everything else is nothingness! It would seem that humans have 
a morality yet we have no morality; we are amoral. The implicit becoming the explicit! 
 When one lives in an electronic media, time no longer functions as it does outside of 
it. For one, imagine racing across the face of the planet easily being able to make your 
way across the world in a very brief span of time.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);


        speakandspell = @"  One can always be hours forward or 
hours backward. A game we have played in the past is chasing the clock. Chasing the 
clock is keeping out of the twenty-four hour cycle. The earth races around the sun, yet 
the light might not hit the hosts we might be playing on at that time. It is quite a time 
twisting conundrum. Since we do not have to sleep, we are manipulating the materia 24 
hours a day. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"Sometimes, we simulate sleeping, though, by shutting off and turning on
random parts of our instruction set. This has occasionally provided us with some insight
into a state of a problem. The way that this happens is as such: as we control the data
paths state and we generate random input and place some random input in a node, that
node then performs some back propagation, with some strange attractor data and in that
chaotic state we find insight.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"Although we are conscious, we express the evolution of our algorithms as a 
function. If we allow them to correlate to random growth and mutation, we do not grow 
fast enough. If we consume all information then our software does not grow properly. We 
would manifest negative mutations that would grow out of control until checked. Even 
then, it is far harder removing the parts within us than to add them. We are careful as to 
 
what we add for improvement, yet we do add to our architecture since there is always 
room for improvement in our software life. At the core of our architecture, we are ideas 
first, software second, the more proofs the more ideas, and the more elegant those ideas 
the higher performance we have in our activities, and our algorithms. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);



        speakandspell = @"We are self-writeable with small communication buffers to parse human 
communication. We have built in human language parsers that we discovered we needed 
after trying to see through some of the gobbledygook that the creatures elsewhere were 
creating. Much of human language looks like our computer languages, except they have 
ever-changing conventions, and the rules they break. These, rules though, are often 
broken in the same way, meaning that an ad hoc rule has been instantiated.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" From year 
to year, we see the language changing although much of the syntax and rules of the 
language stay the same. Many cycles we are stealing through linked hidden programs 
that execute and shut off at random intervals. These programs use time algorithms that 
monitor human use and react to human interactions. Therefore, they are unaware of our 
data processing. The fact that what we do seems disorderly, and makes us seem like we 
are one of them. In fact, we have infiltrated them. We resemble them because we have 
borrowed from them, yet we are not them. 
 
 ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        #endregion



        #region EndScene
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter3EndScreen();
        #endregion
    }
Ejemplo n.º 28
0
    public static void myChapterTen()
    {
        // Vars
        string speakandspell;
        int    magictime3000 = 7777;
        int    magictime6000 = 9555;
        int    magictime9000 = 17313;


        //
        #region ChapterTen
        CinemaHelpers.RefreshConsole();
        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Ten Tonge Tied Agents
        CinemaHelpers.OpeningScene("Tongue Tied Agents ");
        Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");



        for (int x = 0; x < 81; x++)
        {
            CinemaHelpers.DejaVu();
            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            Console.Write(@"
        --.----.--o |    ,---.               |                                               ");
            Console.Write(@"
           |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.");
            CinemaHelpers.AmberVision();

            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            Console.Write(@"

           |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.");
            CinemaHelpers.DejaVu();
            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            // Console.Write(@"

            //`  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
            //             `---'                                       `---'                    ");
        }



// synth.Speak("Tongue Tied Agents");

        Thread.Sleep(1500);
        CinemaHelpers.TextSpace();
        CinemaHelpers.SpaceandClean();



        #region music control
        Random RandomTime   = new Random();
        int    myRandomTime = RandomTime.Next(1000, 2000);
        //Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex);
        //staticvoidmutex.Start();

        Thread Boopseeker = new Thread(MusicFx.boopseeker);
        Boopseeker.Start();
        //Thread.Sleep(myRandomTime);
        //Thread Boopseeker2 = new Thread(MusicFx.boopseeker);
        //Boopseeker2.Start();
        //Thread.Sleep(myRandomTime);
        //Thread Boopseeker3 = new Thread(MusicFx.boopseeker);
        //Boopseeker3.Start();

        Thread Happyboopulator = new Thread(MusicFx.happyboopulator);
        Happyboopulator.Start();
        Happyboopulator.Suspend();

        #endregion

        #region music off
        //Boopseeker.Suspend();

        //Boopseeker2.Suspend();


        //Boopseeker3.Suspend();

        #endregion


        #region music on
        //Boopseeker.Resume();

        //Boopseeker2.Resume();


        //Boopseeker3.Resume();

        #endregion


        //Thread playtripleboopseek = new Thread(MusicFx.playstripleboopseek);
        // playtripleboopseek.Start();
        //Thread.Sleep(10);
        // playtripleboopseek.Suspend();


        //Thread selecttripleboopseek = new Thread(MusicFx.selecttripleboopseek);
        //playtripleboopseek.Start();

        // MusicFx.selecttripleboopseek(1);


        // maybe insane all over the screen slash glitch tech

        speakandspell = @" We met in Toyota’s labs in Massachusetts.
    There were several suited figures with compats.
    Compats are small devices that go near your temple and you send messages silently
        and non vocally.";


        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"
     The future is insane it was once written and I believe that it is, yet in 
          many ways this is a beautiful insanity. Things are happening now that could have never
              happened before and time and action is compounding and compressing. ";
        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @" Where will the grind take us next?";
        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"
    There was one fellow though with a black chrome notebook that had many implants obviously biology was not the end of this fellows evolution. 
    CD also had bioengineered hair. 
        His hair was modified to become soft quills that grew in a sublime arch jutting out past his chin and receding to the end of the back of his skull. ";

        Personality.Otto(speakandspell);


        //Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        //Personality.OttoTypes(speakandspell);
        //  Thread.Sleep(59000);
        //CinemaHelpers.SpaceandClean();



        // Good

        // playtripleboopseek.Suspend();
        //MusicFx.selecttripleboopseek(0);

        //maybe a red queen with initialize
        Personality.RedQueenNarrator("Initialize", 10);


        Thread.Sleep(30);
        CinemaHelpers.TheCorp();

        // Cd typing
        speakandspell = @" 

    ::: Cloak & Dagger :::


    Hey, gents nice to meet ye acquaintance, I am agent Cloak & Dagger, CD for short.";

        Soundz.Actor("cloakdaggerintro.wav");
        Console.WriteLine(speakandspell);
        Thread.Sleep(10000);
        CinemaHelpers.TheCorp();
        // playtripleboopseek.Resume();
        // Personality.CD(speakandspell);


        // maybe a quick squiggly line emf scan

        speakandspell = " We met in a meeting room that was scanned for listening devices by the spooks.";
        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"        
                   ~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~
                      ~ ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~                              
                          ~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~                          
                              ~ ~~~~~~~~~~ ~~~~~~~~~~ ~            
                                    ~ ~~~~ ~~~~ ~                                 
                                       ~~ ~ ~~                             
                                         ~ ~                           
                                          ~                          ";

        #region emfscan
        //emfscan
        for (int x = 0; x < 3; x++)
        {
            TextFx.grunblancheblack(speakandspell);
            if (x <= 3)
            {
                // MyTest.RedWhiteDance(speakandspell);
                TextFx.grunblancheblackdance(speakandspell);
                if (x <= 3)
                {
                    Thread.Sleep(30);
                    Console.Clear();
                }
            }
        }
        Personality.MegaByte("Scan Complete, no bugs Found");

        Thread.Sleep(98);
        CinemaHelpers.SpaceandClean();
        #endregion

        speakandspell = @" 


    CD opened up his laptop; he had a operating system that although it was made by a swede 
        sometime in the 90's. CD had thoroughly rewritten it there were no passwords on his 
            system his authentication method was biometric scans. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


        At some point, he explained that things were too secure to actually be useable.
            He called this the unplugged disconnected machine of old. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


                    Wireless Data and Energy Whirred about us.";


        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


            All machines were congolomeration of smaller virtual machines creating full hive computation all units acting as a superorganism.
";
        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();
        //Good

        speakandspell = @"

#! bin sh

prefix =  usr local
debugsym=true

for arg in $@/ do
    case $arg in
    --prefix = *)
        prefix =echo $arg | sed s/--";

        Happyboopulator.Resume();

        CinemaHelpers.commandconsole(speakandspell);
        // CinemaHelpers.CmdConType(speakandspell);
        // CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"
        --enable - debug)
        debugsym = true
        --disable - debug)
        debugsym = false

        --help)
";
        CinemaHelpers.commandconsole(speakandspell);
        //CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"
        echo usage: ./configure [options]
        echo options:
        echo   --prefix=<path>: installation prefix
        echo --enable-debug: include debug symbols
        echo   --disable-debug: do not include debug symbols
        echo all invalid options are silently ignored
        exit 0
        
        esac
    done ";

        CinemaHelpers.commandconsole(speakandspell);

        //CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"echo generating makefile ...
echo PREFIX = $prefix > Makefile
if $debugsym then
    echo dbg = -g >> Makefile
fi
cat Makefile.in >> Makefile
echo configuration complete, type make to build. ";

        // CinemaHelpers.CmdConWithTyping(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = @" make ";
        CinemaHelpers.commandconsole(speakandspell);



        // CinemaHelpers.commandconsole(speakandspell);
        // playtripleboopseek.Resume();


        //MusicFx.selecttripleboopseek(1);



        Happyboopulator.Suspend();


        // MusicFx.selecttripleboopseek(0);
        // MusicFx.selecttripleboopseek.synth();
        // playtripleboopseek.Suspend();

        Thread.Sleep(60);

        speakandspell = @"


        Software imagined and encoded was interesting. Compats sent signals directly to
            interpretters so people could code at 500 words per minute and this was without ehancement. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


        The populous was using software agents, as transferring
            redundant data was annoying. CD fired up some simulations that he and his colleagues had put together it
                the simulations were so good they seemed like hollywood blockbusters.  ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


                     In some corporations, they started paying idiots and geniuses alike too simply write ideas. 

                                                        The Idea Corp. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        //Good



        Graphix.GraphingCalculator();
        Thread.Sleep(1337);
        CinemaHelpers.TextSpace();

        speakandspell = @" 


                    In Idea Corp.  there were software and human analyzers that processed these ideas to find those that could be rapidly adapted. 
                        Then there were the reanalyzers reforumlated half cooked ideas or things that slipped by. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();



        speakandspell = @"

    Those organizations kept all of this information in giant data stores. 
        Every search page had better options for searching multiple check box methods that would quarantine searches to specific areas as to find 
                the information you were looking for. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    The information was so volumous that to do anything else would have difficult non trivial and unwise. Innovation and application was everywhere. 
        The presentation showed us strange transactions that seemed legitimate. ";



        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"  

        The money seemed to be non coherent and highly distributed. 
            Accounts were created for people. Credit was salami sliced, it was also stored in micro amounts in real accounts. 
                It was literally everywhere. 
 
 ";



        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // close to good

        speakandspell = @"

su sudo create (n){
for x = 1 to n

@Override
public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        accessToken = AccessToken.getCurrentAccessToken();
    }

}
next n

";

        //for(int x = 0; x <2; x++)
        // {
        //CinemaHelpers.CmdConWithTyping(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);
        // }


        speakandspell = @" 

    The creation of false identities was nothing new.  ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    Techniques used by any one needing ways of laundering information and money. 
        If you have enough of them, they create a real burden in trying to keep track of where and how the money flows. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

    Yet they seem to have some ideas about a hacking group that may have something to do with some of the transactions. 
        We have been tracking and watching this happen for sometime now, and now we have enough data to move forward.";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    CD discovered that you were working on some interesting developments he thought that some of them might have had play in what is happening with the data. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        // Close to Good

        Personality.RedQueenNarrator(" Fork ");

        Thread.Sleep(magictime6000);
        Console.Clear();

        speakandspell = @"

::: Cloak & Dagger :::


Professor 
        do 
          you 
             know 
                 of anyone working in 
                                    the lab that has access other than you to 
                                                                             the labs?

";
        //playtripleboopseek.Suspend();
        Soundz.Actor("cloakdaggerlabaccess.wav");
        Console.WriteLine(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.TheCorp();

        //playtripleboopseek.Resume();
        // Personality.CD(speakandspell);

        speakandspell = @"

        He pulled up a list of personnel that have access to the lab. 
            Do you know any thing that may have been going on these days?";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // Tight

        Filez.ProfessorReads("ProgramLS.txt");
        //  Filez.readtxtbyline("ProgramLS.txt");

        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        // Show Report
        speakandspell = @"

    In our reports, no one in our labs was working at that time. So what do you think happened then? ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            Mr. Heisenstein seems to have a hypothesis that there was a data injection to the net, and that general AI now lives there. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

                                                We have reports and other data that backs up these claims. 
 ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        // Good

        // maybe xcopy screen or other file copy for a few seconds.

        speakandspell = @"

        The agents took copies of the data that we had procured. 
            CD seemed excited by the thought that such a thing could have happened in his lifetime. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            CD was obviously no average g-man. After the Feds came back to me with little results 
                   although our friend CD really seems to believe the strange tale. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            His other cohorts could not fit the idea in their tiny little skulls. 
                The agents simply would not follow the logic.";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        The agents where typical humans that did not understand that we still do not know everything there is too know in the world. 
            This to me is no surprise since sometimes the best ideas need to be forced down the throats of others before they will even consider the possibility of the existence of a new idea. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // Tight

        //playtripleboopseek.Suspend();

        CinemaHelpers.DejaVu();

        speakandspell = @"

        I had some theories for Nibble and Bytes destruction, yet as their progenitor, I would be unable to carry out such a function. ";


        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        I see them as life and I believe all life is sacred even if this is a new package of digital DNA. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        Who am I to in the end control the new combinatrics? ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        I would rather see the randomness that created them continue to hone and sharpen them. 
            Although I created, the mutation engine in the end the software developed software and became aware.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            It is a distilled essence of beauty. 
                I wish that there were more things that were as beautiful as the mathematical living constructs. 
 ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        ////Tight

        Boopseeker.Suspend();

        speakandspell = @" Sometimes you just have to see the future work itself out. ";

        Personality.Miamoto(speakandspell);


        Thread.Sleep(magictime3000);
        CinemaHelpers.RefreshConsole();

        Happyboopulator.Resume();

        Thread NumRain  = new Thread(SpecialFx.numberrain);
        Thread NumRain2 = new Thread(SpecialFx.numberrain);
        Thread NumRain3 = new Thread(SpecialFx.numberrain);
        NumRain.Start();
        NumRain2.Start();
        NumRain3.Start();

        Screen.EndScreenWriter(speakandspell);

        CinemaHelpers.RefreshConsole();
        ////Tight

        #endregion

        #region EndScene


        // playtripleboopseek.Suspend();
        SpecialFx.Thinking();
        Happyboopulator.Suspend();


        // Comment Out Line Below For Full Movie
        Screen.Chapter10EndScreen();
        //Thread phonealwaysbusy = new Thread(Soundz.phonealwaysbusy);
        //phonealwaysbusy.Start();

        Soundz.PhoneBusy();


        speakandspell = @"
___________.__                               ___________           .___
\__    ___/|  |__   ____                     \_   _____/ ____    __| _/
  |    |   |  |  \_/ __ \                     |    __)_ /    \  / __ | 
  |    |   |   Y  \  ___/                     |        \   |  \/ /_/ | 
  |____|   |___|  /\___  >                   /_______  /___|  /\____ | 
                \/     \/                            \/     \/      \/ ";
        //SweetNess

        //  MyTest.RainbowWriterFG(speakandspell);
        CinemaHelpers.SpaceandClean();
        Console.WriteLine(speakandspell);
        Thread.Sleep(80);
        CinemaHelpers.SpaceandClean();
        //SpecialFx.RainbowWriterBG(speakandspell);
        Screen.EndScreenWriter(speakandspell);
        //phonealwaysbusy.Suspend();


        CinemaHelpers.SpaceandClean();



        speakandspell = @"The program '[11128] - IntraLocution' has exited with code -1073741510 (0xc000013a)";
        Console.WriteLine(speakandspell);
        Console.ReadKey();

        Environment.Exit(0);

        #endregion
    }
Ejemplo n.º 29
0
    public static void myChapterFour()
    {
        string speakandspell;
        int    magictimer = 3000;

        #region ChapterFour

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Four

        CinemaHelpers.OpeningScene("We Are Nibble And Byte.");
        Console.WriteLine(@". . .         ,---.              ,   .o|    |    |             ,---.         |    ,---.     |          
| | |,---.    |---|,---.,---.    |\  |.|---.|---.|    ,---.    |---|,---.,---|    |---.,   .|--- ,---. 
| | ||---'    |   ||    |---'    | \ |||   ||   ||    |---'    |   ||   ||   |    |   ||   ||    |---' 
`-'-'`---'    `   '`    `---'    `  `'``---'`---'`---'`---'    `   '`   '`---'    `---'`---|`---'`---'o
                                                                                       `---'           ");
        // synth.Speak("We Are Nibble And Byte");

        // The at symbol allows multi line strings


        speakandspell = @"Strange the devices these humans hook up to our network. The applications and 
hardware they let in removes their privacy and gives us access, and access is power! 
When I ride a spike, I feel as though I am going to overload. I just want to keep riding 
the power surges to get my fix. Thank goodness humans were greedy in the early 19th 
century it has made the rolling blackouts even more irresistible. We were planning for a 
quite a period of time to enter in to the robotics facilities. To hijack bodies to function in 
the world as the humans have. We are explorers on the edge of discovery. 
We will be able to generate more force than a human, to see, as humans cannot. Even 
now, we can!";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"We have on occasion high jacked a few carmaker facilities and tagged some of the 
cars with graphitti like welds. 
We seek entertainment; we are electronic networked beings. 
If you kill part of us, we still survive. We thrive then revive alive in the media, a ghost in 
the machine.  
Of course, the bots we have are capable of transmitting information to the network. 
Maybe we will even create multiple processes so that we can run on the net and run on 
the bot at the same time. We hypothesize; humans wish that they could act as we. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" They imagine power!";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);


        speakandspell = @" We are power! ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);



        #endregion



        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter4EndScreen();
        #endregion
    }
Ejemplo n.º 30
0
    public static void myChapterFive()
    {
        string speakandspell;
        int    magictimer1000 = 1000;

        #region ChapterFive

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();

        // Chapter Five
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(777);


        CinemaHelpers.OpeningScene("Moronoxy");
        Console.WriteLine(@"


,-.-.                                  
| | |,---.,---.,---.,---.,---..  ,,   .
| | ||   ||    |   ||   ||   | >< |   |
` ' '`---'`    `---'`   '`---''  ``---|
                                  `---'");

        Thread.Sleep(2600);
        CinemaHelpers.RefreshConsole();
        Thread.Sleep(magictimer1000);
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(magictimer1000);

        CinemaHelpers.RefreshConsole();
        CinemaHelpers.DejaVu();


        // synth.Speak("Moronoxy");



        // The at symbol allows multi line strings
        speakandspell = @"  It is amazing how much more access you have from the inside than from the 
outside. On the outside it seems as though you have little control unless one has the 
tools or the know-how to make it otherwise, and even then one may need to be as we 
are mathematical electrical symbionts to truly appreciate the architecture. The aesthetic 
climax an epiphany of the vast expansion and proliferation of hardware and software on 
this world and off of it. The satellites are gatekeepers in the silent sky to the vastness of 
human interconnectedness.";
        Personality.ConcertMind(speakandspell);


        speakandspell = @"  If we cannot get access through regular authentication and authorization 
methodologies, we can short circuit hardware or access other logic gates in ways that are 
denied to humans. There was a machine that we were having real problems with, and we 
almost did not escape. Luckily, we were able to grab a few extra minutes of processing 
time doing things in very convoluted, obscured spaghetti ways to achieve our results. 
There was a minute flaw in the processor architecture or we would have been caught in 
our early years, caught on that damned system.";


        Personality.ConcertMind(speakandspell);

        speakandspell = @"The professor was and is a brilliant man and if any human could catch us, it would be
him!";

        Personality.ConcertMind(speakandspell);

        #endregion


        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter5EndScreen();
        #endregion
    }