Ejemplo n.º 1
0
        public ChunkSLODHelper GetSLODHelp(Vector3i chunk_pos)
        {
            // TODO: 3 -> constants
            Vector3i slodpos = new Vector3i(chunk_pos.X / 3, chunk_pos.Y / 3, chunk_pos.Z / 3);

            if (SLODs.TryGetValue(slodpos, out ChunkSLODHelper slod))
            {
                return(slod);
            }
            return(SLODs[slodpos] = new ChunkSLODHelper()
            {
                Coordinate = slodpos, OwningRegion = this
            });
        }
Ejemplo n.º 2
0
        public ChunkSLODHelper GetSLODHelp(Vector3i chunk_pos, bool generate = true)
        {
            Vector3i slodpos = SLODLocFor(chunk_pos);

            if (SLODs.TryGetValue(slodpos, out ChunkSLODHelper slod))
            {
                return(slod);
            }
            if (generate)
            {
                return(SLODs[slodpos] = new ChunkSLODHelper()
                {
                    Coordinate = slodpos, OwningRegion = this
                });
            }
            return(null);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Fires once per second, every second, for the client.
        /// </summary>
        public void OncePerSecondActions()
        {
            FixMouse();
            gFPS   = gTicks;
            gTicks = 0;
            bool edited = false;

            if (CVars.system.Modified || first)
            {
                edited = true;
                CVars.system.Modified = false;
                StringBuilder cvarsave = new StringBuilder(CVars.system.CVarList.Count * 100);
                for (int i = 0; i < CVars.system.CVarList.Count; i++)
                {
                    if (!CVars.system.CVarList[i].Flags.HasFlag(CVarFlag.ServerControl) &&
                        !CVars.system.CVarList[i].Flags.HasFlag(CVarFlag.ReadOnly) &&
                        !CVars.system.CVarList[i].Flags.HasFlag(CVarFlag.DoNotSave))
                    {
                        string val = CVars.system.CVarList[i].Value;
                        if (val.Contains('\"'))
                        {
                            val = "<{unescape[" + EscapeTagBase.Escape(val) + "]}>";
                        }
                        cvarsave.Append("set \"" + CVars.system.CVarList[i].Name + "\" \"" + val + "\";\n");
                    }
                }
                lock (saveLock)
                {
                    CSaveStr = cvarsave.ToString();
                }
            }
            if (KeyHandler.Modified || first)
            {
                edited = true;
                KeyHandler.Modified = false;
                StringBuilder keybindsave = new StringBuilder(KeyHandler.keystonames.Count * 100);
                keybindsave.Append("wait 0.5;\n");
                foreach (KeyValuePair <string, Key> keydat in KeyHandler.namestokeys)
                {
                    CommandScript cs = KeyHandler.GetBind(keydat.Value);
                    if (cs == null)
                    {
                        keybindsave.Append("unbind \"" + keydat.Key + "\";\n");
                    }
                    else
                    {
                        keybindsave.Append("bindblock \"" + keydat.Key + "\"\n{\n" + cs.FullString("\t") + "}\n");
                    }
                }
                lock (saveLock)
                {
                    BSaveStr = keybindsave.ToString();
                }
            }
            if (Gamepad.Modified || first)
            {
                edited           = true;
                Gamepad.Modified = false;
                StringBuilder gamepadbindsave = new StringBuilder(GamePadHandler.GP_BUTTON_COUNT * 256);
                gamepadbindsave.Append("wait 0.5;\n");
                for (int i = 0; i < GamePadHandler.GP_BUTTON_COUNT; i++)
                {
                    CommandScript cs     = Gamepad.ButtonBinds[i];
                    GamePadButton button = (GamePadButton)i;
                    if (cs == null)
                    {
                        gamepadbindsave.Append("gp_unbind \"" + button.ToString().ToLowerFast() + "\";\n");
                    }
                    else
                    {
                        gamepadbindsave.Append("gp_bindblock \"" + button.ToString().ToLowerFast() + "\"\n{\n" + cs.FullString("\t") + "}\n");
                    }
                }
                lock (saveLock)
                {
                    GPBSaveStr = gamepadbindsave.ToString();
                }
            }
            if (edited)
            {
                first = false;
                Schedule.StartAsyncTask(SaveCFG);
            }
            ops_spike++;
            if (ops_spike >= 5)
            {
                ops_spike = 0;
                MainWorldView.ShadowSpikeTime = 0;
                TickSpikeTime = 0;
                MainWorldView.FBOSpikeTime    = 0;
                MainWorldView.LightsSpikeTime = 0;
                FinishSpikeTime           = 0;
                TWODSpikeTime             = 0;
                TotalSpikeTime            = 0;
                TheRegion.CrunchSpikeTime = 0;
                gFPS_Min = 0;
                gFPS_Max = 0;
            }
            for (int i = 0; i < (int)NetUsageType.COUNT; i++)
            {
                Network.UsagesLastSecond[i] = Network.UsagesThisSecond[i];
                Network.UsagesThisSecond[i] = 0;
            }
            ops_extra++;
            if (CVars.r_compute.ValueB)
            {
                HashSet <Vector3i> handled = new HashSet <Vector3i>();
                foreach (Chunk chk in TheRegion.LoadedChunks.Values)
                {
                    if (chk.PosMultiplier < 5)
                    {
                        continue;
                    }
                    Vector3i slodpos = TheRegion.SLODLocFor(chk.WorldPosition);
                    if (handled.Contains(slodpos))
                    {
                        continue;
                    }
                    handled.Add(slodpos);
                    if (!TheRegion.SLODs.TryGetValue(slodpos, out ChunkSLODHelper slod))
                    {
                        slod = new ChunkSLODHelper()
                        {
                            Coordinate = slodpos, OwningRegion = TheRegion
                        };
                        TheRegion.SLODs[slodpos] = slod;
                    }
                    Chunk[] res    = TheRegion.LoadedChunks.Values.Where((c) => c.PosMultiplier >= 5 && TheRegion.SLODLocFor(c.WorldPosition) == slodpos).ToArray();
                    bool    recomp = slod.NeedsComp;
                    foreach (Chunk c in res)
                    {
                        if (c.SLODComputed && c._VBOSolid != null)
                        {
                            recomp         = true;
                            c.SLODMode     = true;
                            c.SLODComputed = false;
                            slod.NeedsComp = false;
                        }
                    }
                    if (recomp)
                    {
                        if (!VoxelComputer.Combinulate(slod, res))
                        {
                            TheRegion.SLODs.Remove(slodpos);
                        }
                    }
                }
                List <Vector3i> needsRem = new List <Vector3i>();
                foreach (ChunkSLODHelper slod in TheRegion.SLODs.Values)
                {
                    if (slod.NeedsComp)
                    {
                        slod._VBO?.Destroy();
                        needsRem.Add(slod.Coordinate);
                        continue;
                    }
                    int count = TheRegion.LoadedChunks.Values.Where((c) => c.PosMultiplier >= 5 && TheRegion.SLODLocFor(c.WorldPosition) == slod.Coordinate).Count();
                    if (count == 0)
                    {
                        slod._VBO?.Destroy();
                        needsRem.Add(slod.Coordinate);
                        continue;
                    }
                }
                foreach (Vector3i vec in needsRem)
                {
                    TheRegion.SLODs.Remove(vec);
                }
            }
            else
            {
                foreach (ChunkSLODHelper slod in new List <ChunkSLODHelper>(TheRegion.SLODs.Values))
                {
                    if (slod.NeedsComp)
                    {
                        slod.CompileInternal();
                        if (slod._VBO == null)
                        {
                            TheRegion.SLODs.Remove(slod.Coordinate);
                        }
                    }
                    else if (ops_extra > 3 && ((slod.Coordinate.ToLocation() + new Location(0.5, 0.5, 0.5)) * Constants.CHUNK_SLOD_WIDTH).DistanceSquared(Player.GetPosition()) < Constants.CHUNK_SLOD_WIDTH * Constants.CHUNK_SLOD_WIDTH * 2)
                    {
                        TheRegion.RecalcSLODExact(slod.Coordinate);
                    }
                }
            }
            if (ops_extra > 3)
            {
                ops_extra = 0;
            }
        }
Ejemplo n.º 4
0
        public static void Execute(CommandQueue queue, CommandEntry entry)
        {
            if (entry.Arguments.Count < 1)
            {
                ShowUsage(queue, entry);
                return;
            }
            Client TheClient = (entry.Command as CdevelCommand).TheClient;

            switch (entry.GetArgument(queue, 0))
            {
            case "lightDebug":
            {
                Location pos = TheClient.Player.GetPosition();
                pos.Z = pos.Z + 1;
                int XP = (int)Math.Floor(pos.X / Chunk.CHUNK_SIZE);
                int YP = (int)Math.Floor(pos.Y / Chunk.CHUNK_SIZE);
                int ZP = (int)Math.Floor(pos.Z / Chunk.CHUNK_SIZE);
                int x  = (int)(Math.Floor(pos.X) - (XP * Chunk.CHUNK_SIZE));
                int y  = (int)(Math.Floor(pos.Y) - (YP * Chunk.CHUNK_SIZE));
                int z  = (int)(Math.Floor(pos.Z) - (ZP * Chunk.CHUNK_SIZE));
                while (true)
                {
                    Chunk ch = TheClient.TheRegion.GetChunk(new Vector3i(XP, YP, ZP));
                    if (ch == null)
                    {
                        entry.Good(queue, "Passed with flying light sources!");
                        goto end;
                    }
                    while (z < Chunk.CHUNK_SIZE)
                    {
                        if (ch.GetBlockAt((int)x, (int)y, (int)z).IsOpaque())
                        {
                            entry.Info(queue, "Died: " + x + ", " + y + ", " + z + " -- " + XP + ", " + YP + ", " + ZP);
                            goto end;
                        }
                        z++;
                    }
                    ZP++;
                    z = 0;
                }
end:
                break;
            }

            case "vramUsage":
            {
                long c = 0;
                foreach (Tuple <string, long> val in TheClient.CalculateVRAMUsage())
                {
                    entry.Info(queue, "-> " + val.Item1 + ": " + val.Item2 + " (" + (val.Item2 / 1024 / 1024) + "MB)");
                    c += val.Item2;
                }
                entry.Info(queue, "-> Total: " + c + " (" + (c / 1024 / 1024) + "MB)");
                break;
            }

            case "speakText":
            {
                if (entry.Arguments.Count < 3)
                {
                    ShowUsage(queue, entry);
                    break;
                }
                bool male = !entry.GetArgument(queue, 1).ToString().ToLowerFast().StartsWith("f");
                TextToSpeech.Speak(entry.GetArgument(queue, 2), male, entry.Arguments.Count > 3 ? (int)IntegerTag.TryFor(entry.GetArgumentObject(queue, 3)).Internal : 0);
                break;
            }

            case "chunkInfo":
            {
                Chunk ch = TheClient.TheRegion.GetChunk(TheClient.TheRegion.ChunkLocFor(TheClient.Player.GetPosition()));
                if (ch == null)
                {
                    entry.Info(queue, "Chunk is null!");
                    break;
                }
                Vector3i        chunk_pos = ch.WorldPosition;
                ChunkSLODHelper slod      = TheClient.TheRegion.GetSLODHelp(ch.WorldPosition, false);
                if (slod == null)
                {
                    entry.Info(queue, "No SLOD.");
                }
                else
                {
                    bool isgen = slod._VBO != null && slod._VBO.generated;
                    entry.Info(queue, "SLOD: " + slod.Coordinate + ", live chunks contained: " + slod.Users + ", verts: " + slod.FullBlock.Vertices.Count + ", generated: " + isgen);
                    foreach (KeyValuePair <Vector3i, Chunk> entryx in TheClient.TheRegion.LoadedChunks)
                    {
                        if (entryx.Value.PosMultiplier < 5)
                        {
                            continue;
                        }
                        Vector3i slodposser = new Vector3i((int)Math.Floor(entryx.Key.X / (float)Constants.CHUNKS_PER_SLOD), (int)Math.Floor(entryx.Key.Y / (float)Constants.CHUNKS_PER_SLOD), (int)Math.Floor(entryx.Key.Z / (float)Constants.CHUNKS_PER_SLOD));
                        if (slodposser == slod.Coordinate)
                        {
                            entry.Info(queue, "Chunk at " + entryx.Key + " is held");
                        }
                    }
                }
                entry.Info(queue, "Plants: " + ch.Plant_C + ", generated as ID: " + ch.Plant_VAO);
                int  c                     = 0;
                long verts                 = 0;
                long verts_transp          = 0;
                int  total                 = 0;
                int  total_rendered        = 0;
                int  total_rendered_transp = 0;
                foreach (Chunk chunk in TheClient.TheRegion.LoadedChunks.Values)
                {
                    total++;
                    if (chunk._VBOSolid != null && ch._VBOSolid != null && chunk._VBOSolid._VAO == ch._VBOSolid._VAO)
                    {
                        c++;
                    }
                    if (chunk._VBOSolid != null && chunk._VBOSolid.generated)
                    {
                        verts += chunk._VBOSolid.vC;
                        total_rendered++;
                    }
                    if (chunk._VBOTransp != null && chunk._VBOTransp.generated)
                    {
                        verts_transp += chunk._VBOTransp.vC;
                        total_rendered_transp++;
                    }
                }
                entry.Info(queue, "Chunk rendering as " + (ch._VBOSolid == null ? "{NULL}" : ch._VBOSolid._VAO.ToString()) + ", which is seen in " + c + " chunks!");
                entry.Info(queue, "Chunks: " + total + ", rendering " + verts + " solid verts and " + verts_transp +
                           " transparent verts, with " + total_rendered + " solid-existent chunks, and " + total_rendered_transp + " transparent-existent chunks!");
                break;
            }

            case "blockInfo":
            {
                BlockInternal bi = TheClient.TheRegion.GetBlockInternal(TheClient.Player.GetPosition());
                entry.Info(queue, "BLOCK: Material=" + bi.Material + ", Shape=" + bi.BlockData + ", Damage=" + bi.Damage + ", Paint=" + bi.BlockPaint + ",Light=" + bi.BlockLocalData);
                break;
            }

            case "igniteBlock":
            {
                Location   pos = TheClient.Player.GetPosition().GetUpperBlockBorder();
                FireEntity fe  = new FireEntity(pos, null, TheClient.TheRegion);
                TheClient.TheRegion.SpawnEntity(fe);
                break;
            }

            case "torchBlocks":
            {
                Location pos = TheClient.Player.GetPosition().GetUpperBlockBorder();
                for (int x = -3; x <= 3; x++)
                {
                    for (int y = -3; y <= 3; y++)
                    {
                        FireEntity fe = new FireEntity(pos + new Location(x, y, 0), null, TheClient.TheRegion);
                        TheClient.TheRegion.SpawnEntity(fe);
                    }
                }
                break;
            }

            case "lateVR":
            {
                if (!VRSupport.Available())
                {
                    entry.Info(queue, "Can't load VR. Not available!");
                    break;
                }
                if (TheClient.VR != null)
                {
                    entry.Info(queue, "Can't load VR. Already loaded!");
                    break;
                }
                TheClient.VR         = VRSupport.TryInit(TheClient.CWindow);
                TheClient.CWindow.VR = TheClient.VR;
                if (TheClient.VR != null)
                {
                    TheClient.VR.VRScale = 1.5f;         // TODO: VR Scale CVar?
                }
                break;
            }

            case "debugVR":
            {
                if (TheClient.VR == null)
                {
                    entry.Info(queue, "VR not running!");
                    break;
                }
                entry.Info(queue, "Left: " + TheClient.VR.Left?.ToString() + " ||| Right: " + TheClient.VR.Right?.ToString());
                break;
            }

            case "fogEnhance":
            {
                double time   = NumberTag.TryFor(entry.GetArgumentObject(queue, 1)).Internal;
                double fogVal = NumberTag.TryFor(entry.GetArgumentObject(queue, 2)).Internal;
                TheClient.FogEnhanceStrength = (float)fogVal;
                TheClient.FogEnhanceTime     = time;
                break;
            }

            case "flashBang":
            {
                double time = NumberTag.TryFor(entry.GetArgumentObject(queue, 1)).Internal;
                TheClient.MainWorldView.Flashbang(time);
                break;
            }

            case "earRing":
            {
                double time = NumberTag.TryFor(entry.GetArgumentObject(queue, 1)).Internal;
                // TODO: Fix!
                //TheClient.Sounds.Deafen(time);
                break;
            }

            case "topInfo":
            {
                Location pos      = TheClient.Player.GetPosition().GetBlockLocation();
                Vector3i chunkLoc = TheClient.TheRegion.ChunkLocFor(pos);
                Vector2i buaPos   = new Vector2i(chunkLoc.X, chunkLoc.Y);
                if (!TheClient.TheRegion.UpperAreas.TryGetValue(buaPos, out BlockUpperArea bua))
                {
                    entry.Info(queue, "Failed to grab Top data: Out of map?");
                }
                else
                {
                    entry.Info(queue, pos + ": " + bua.Blocks[bua.BlockIndex((int)pos.X - chunkLoc.X * Chunk.CHUNK_SIZE, (int)pos.Y - chunkLoc.Y * Chunk.CHUNK_SIZE)]);
                }
                break;
            }

            case "testDecal":
            {
                Location pos = TheClient.Player.GetPosition() + new Location(0, 0, BEPUphysics.Settings.CollisionDetectionSettings.AllowedPenetration);
                TheClient.AddDecal(pos, new Location(0, 0, 1), Vector4.One, 1f, "white", 15);
                break;
            }

            case "traceDecal":
            {
                Location pos  = TheClient.Player.GetEyePosition();
                Location forw = TheClient.Player.ForwardVector();
                if (TheClient.TheRegion.SpecialCaseRayTrace(pos, forw, 50.0f, MaterialSolidity.FULLSOLID, TheClient.Player.IgnoreThis, out RayCastResult rcr))
                {
                    Location nrm = new Location(rcr.HitData.Normal).Normalize();
                    TheClient.AddDecal(new Location(rcr.HitData.Location) + nrm * 0.005, nrm, Vector4.One, 1f, "white", 15);
                    entry.Info(queue, "Marked at normal " + nrm);
                }
                break;
            }

            case "traceDecalTarg":
            {
                Location pos  = TheClient.Player.GetEyePosition();
                Location forw = TheClient.Player.ForwardVector();
                if (TheClient.TheRegion.SpecialCaseRayTrace(pos, forw, 50.0f, MaterialSolidity.FULLSOLID, TheClient.Player.IgnoreThis, out RayCastResult rcr))
                {
                    Location nrm = new Location(rcr.HitData.Normal).Normalize();
                    TheClient.AddDecal(new Location(rcr.HitData.Location) + nrm * 0.005, nrm, Vector4.One, 1f, "decal_target", 15);
                    entry.Info(queue, "Marked at normal " + nrm);
                }
                break;
            }

            case "soundCount":
            {
                entry.Info(queue, "Sound effects: " + TheClient.Sounds.Effects.Count + ", playing now: " + TheClient.Sounds.PlayingNow.Count);
                break;
            }

            case "testCompute":
            {
                Chunk ch = TheClient.TheRegion.GetChunk(TheClient.TheRegion.ChunkLocFor(TheClient.Player.GetPosition()));
                if (ch == null)
                {
                    throw new Exception("Chunk is null!");
                }
                TheClient.VoxelComputer.sw1.Reset();
                TheClient.VoxelComputer.sw1a.Reset();
                TheClient.VoxelComputer.sw2.Reset();
                TheClient.VoxelComputer.sw3.Reset();
                TheClient.VoxelComputer.Calc(ch);
                entry.Good(queue, "Took: " + TheClient.VoxelComputer.sw1.ElapsedMilliseconds + " (" + TheClient.VoxelComputer.sw1a.ElapsedMilliseconds + ") / "
                           + TheClient.VoxelComputer.sw2.ElapsedMilliseconds + " / " + TheClient.VoxelComputer.sw3.ElapsedMilliseconds);
                break;
            }

            case "testComputeAll":
            {
                TheClient.VoxelComputer.sw1.Reset();
                TheClient.VoxelComputer.sw1a.Reset();
                TheClient.VoxelComputer.sw2.Reset();
                TheClient.VoxelComputer.sw3.Reset();
                TheClient.VoxelComputer.Calc(TheClient.TheRegion.LoadedChunks.Values.ToArray());
                entry.Good(queue, "Took: " + TheClient.VoxelComputer.sw1.ElapsedMilliseconds + " (" + TheClient.VoxelComputer.sw1a.ElapsedMilliseconds + ") / "
                           + TheClient.VoxelComputer.sw2.ElapsedMilliseconds + " / " + TheClient.VoxelComputer.sw3.ElapsedMilliseconds);
                break;
            }

            default:
                ShowUsage(queue, entry);
                break;
            }
        }