Ejemplo n.º 1
0
    private void Awake()
    {
        Instance    = this;
        Choosecards = GameObject.Find("ChooseCards");
        CardsPanel  = GameObject.Find("CardsPanel");

        GoNextBoss = GameObject.Find("GoNextBoss").GetComponent <Button>();

        Choosecards.gameObject.SetActive(false);
    }
Ejemplo n.º 2
0
 private void Start()
 {
     handCardManage = CardManage.Instance;
     boss           = Boss.Instance;
     generator      = CardGroup.Instance;
     feeshow        = Feeshow.Instance;
     hero           = Hero.Instance;
     showCard       = ShowCard.Instance;
     chooseCards    = ChooseCards.Instance;
     gameControll   = GameControll.Instance;
 }
Ejemplo n.º 3
0
    void Start()
    {
        chooseCards = ChooseCards.Instance;
        hero        = Hero.Instance;
        cardManage  = CardManage.Instance;

        Boss1skills = new List <Skill>()
        {
            new Skill()
            {
                playName = "attack", damage = 5, effect = "BossAttack"
            },                                                                                                  //伤害
            new Skill()
            {
                playName = "attack1", damage = 10, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "attack2", damage = 15, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "Armor", BossArmor = 5, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor1", BossArmor = 10, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor2", BossArmor = 15, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power", BossPower = 2, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power1", BossPower = 4, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power2", BossPower = 6, effect = "BossBuff"
            },
        };
        Boss2skills = new List <Skill>()
        {
            new Skill()
            {
                playName = "attack1", damage = 10, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "attack2", damage = 15, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "attack3", damage = 20, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "Armor1", BossArmor = 10, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor2", BossArmor = 15, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor3", BossArmor = 20, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power1", BossPower = 4, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power2", BossPower = 6, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power3", BossPower = 8, effect = "BossBuff"
            },
        };
        Boss3skills = new List <Skill>()
        {
            new Skill()
            {
                playName = "attack2", damage = 15, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "attack3", damage = 20, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "attack4", damage = 25, effect = "BossAttack"
            },
            new Skill()
            {
                playName = "Armor2", BossArmor = 15, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor3", BossArmor = 20, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Armor4", BossArmor = 25, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power2", BossPower = 6, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power3", BossPower = 8, effect = "BossBuff"
            },
            new Skill()
            {
                playName = "Power4", BossPower = 10, effect = "BossBuff"
            },
        };
    }