Ejemplo n.º 1
0
    public void NextEvent(int pointer)
    {
        pointer -= 1;
        if (pointer == 0 && choice.currentDate == 0)
        {
            Debug.Log("Game started");
            // Have date walk in
        }
        else if (pointer == 37 && choice.currentDate == 0)
        {
            Debug.Log("Game over");
            //gameObject.SetActive(false);

            // sets current date to second date dailog
            choice.currentDate = 1;
            choice.pointer     = 1;

            // bus-kun
        }

        //DATE B DAILOG STUFF
        else if (pointer == 37 && choice.currentDate == 1)
        {
            Debug.Log("Game over");
            //gameObject.SetActive(false);

            // sets current date to second date dailog
            choice.currentDate = 1;
            choice.pointer     = 1;
            // bus-kun  put some sort of delay here
            choice.GrabText();
        }


        //DATE C DAILOG STUFF
        else if (pointer == 42 && choice.currentDate == 2)
        {
            Debug.Log("Game over");
            //gameObject.SetActive(false);

            // sets current date to second date dailog
            choice.currentDate = 1;
            choice.pointer     = 1;

            // bus-kun  put some sort of delay here
            choice.GrabText();
        }

        else
        {
            choice.GrabText();
        }
    }
Ejemplo n.º 2
0
    public void NextEvent(int pointer)
    {
        pointer -= 1;
        if (pointer == 0 && choice.currentDate == 0)
        {
            Debug.Log("Game started");
            // Text fades in here

            // Have date start already sitting down
            dateCharacterController.SetTrigger("sitDownTrigger");
            dateCharacterController.ChangeFacialExpression("Angry");
        }
        else if (pointer == 4 && choice.currentDate == 0)
        {
            sceneLoader.FadeFromBlack();
            choice.GrabText();
        }
        else if (pointer == 45 && choice.currentDate == 0)
        {
            dateCharacterController.ChangeFacialExpression("Angry");
            dateCharacterController.MoveCharacter(
                dateCharacterController.transform.localPosition,
                dateCharacterController.walkOutPos,
                1f
                );
            choice.GrabText();
        }
        else if ((pointer == 46 || pointer == 47 || pointer == 48) && choice.currentDate == 0)
        {
            Debug.Log("Game over");
            //gameObject.SetActive(false);

            // Deactivate text progression
            // Play bus crash sound (a few seconds after?)
            // Activate text progression after sound finishes playing

            //testing purpose put scene end here
            //overview.active = false;
            // bus-kun  put some sort of delay here
            //choice.GrabText();

            // Have date get angry and walk out
            dateCharacterController.ChangeFacialExpression("Angry");
            dateCharacterController.MoveCharacter(
                dateCharacterController.transform.localPosition,
                dateCharacterController.walkOutPos,
                1f
                );
            choice.GrabText();
        }
        // End of date 1
        else if (pointer == 50 || pointer == 49 && choice.currentDate == 0)
        {
            Debug.Log("______________________________________________________");
            //sets data

            DateSceneManager();
            // activate bus scene

            StartCoroutine(GoToBusScene());
            choice.GrabText();
        }
        // End of date 1


        //DATE B DAILOG STUFF
        else if ((pointer == 0) && choice.currentDate == 1)
        {
            sceneLoader.FadeFromBlack();
            choice.GrabText();
        }

        else if ((pointer == 43) && choice.currentDate == 1)
        {
            // Have date get angry and walk out
            dateCharacterController.ChangeFacialExpression("Angry");
            dateCharacterController.MoveCharacter(
                dateCharacterController.startingPos,
                dateCharacterController.walkOutPos,
                1f
                );

            DateSceneManager();
            // activate bus scene
            StartCoroutine(GoToBusScene());

            choice.GrabText();
        }

        // End of date 2
        else if ((pointer == 48) && choice.currentDate == 1)
        {
            //sets data



            // sceneLoader.LoadSceneByName("BusScene");

            choice.GrabText();
        }

        //DATE C DAILOG STUFF
        else if (pointer == 0 && choice.currentDate == 2)
        {
            Debug.Log("Date Three Started");
            // Text fades in here

            sceneLoader.FadeFromBlack();

            // Have date start already sitting down
            dateCharacterController.SetTrigger("sitDownTrigger");
            dateCharacterController.ChangeFacialExpression("Angry");
        }
        else if (pointer == 44 && choice.currentDate == 2)
        {
            Debug.Log("End of date 3 FadeFromBlack test");
            sceneLoader.LoadSceneByName("FinalCreditsScene");
        }
        else
        {
            choice.GrabText();
        }
    }