// Use this for initialization void Start() { if (numberOfChickens == 0) { numberOfChickens = 20; } chickens = new List <GameObject>(); audioSourceDie = GetComponents <AudioSource>()[0]; audioSourceRush = GetComponents <AudioSource>()[1]; audioSourceIDLE = GetComponents <AudioSource>()[2]; ListAudiosRushing = new List <AudioClip>(); ListAudiosDying = new List <AudioClip>(); ListAudiosRushing.Add(Resources.Load("Audio/Gallina rushing 1") as AudioClip); ListAudiosRushing.Add(Resources.Load("Audio/Gallina rushing 2") as AudioClip); ListAudiosRushing.Add(Resources.Load("Audio/Gallina rushing") as AudioClip); ListAudiosDying.Add(Resources.Load("Audio/Gallina dying 1") as AudioClip); ListAudiosDying.Add(Resources.Load("Audio/Gallina dying 2") as AudioClip); AudioIDLE = Resources.Load("Audio/Gallina IDLE") as AudioClip; AudioGameOver = Resources.Load("Audio/Game over") as AudioClip; for (int i = 0; i < numberOfChickens; i++) { GameObject chicken = Instantiate(ChickenPrefab, new Vector3(Random.Range(-x, x), Random.Range(-y, y)), Quaternion.identity); ChickenAI ai = chicken.GetComponent <ChickenAI>(); ai.destroyed += Ai_destroyed; ai.feedSpoted += Ai_feedSpoted; chickens.Add(chicken); } }
// Use this for initialization void Start() { //GameObject Chicken = GameObject.("Chicken complete (1)"); h = chicken.GetComponent <ChickenAI> (); }