Ejemplo n.º 1
0
        private void ChestBehavior_Open(On.RoR2.ChestBehavior.orig_Open orig, ChestBehavior self)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::Open()' called on client");
                return;
            }

            if (self.gameObject.name.StartsWith("LunarChest"))
            {
                orig(self);
                return;
            }

            FieldInfo dropPickup      = self.GetType().GetField("dropPickup", BindingFlags.Instance | BindingFlags.NonPublic);
            var       dropPickupValue = (PickupIndex)dropPickup.GetValue(self);

            if (dropPickupValue == PickupIndex.none)
            {
                self.ItemDrop();
            }
            else
            {
                orig(self);
            }
        }
Ejemplo n.º 2
0
        private void ChestBehavior_RollItem(On.RoR2.ChestBehavior.orig_RollItem orig, ChestBehavior self)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::RollItem()' called on client");
                return;
            }
            WeightedSelection <List <PickupIndex> > weightedSelection = new WeightedSelection <List <PickupIndex> >(8);

            weightedSelection.AddChoice(Run.instance.availableTier1DropList, self.tier1Chance);
            weightedSelection.AddChoice(Run.instance.availableTier2DropList, self.tier2Chance);
            weightedSelection.AddChoice(Run.instance.availableTier3DropList, self.tier3Chance);
            weightedSelection.AddChoice(Run.instance.availableLunarDropList, self.lunarChance);
            List <PickupIndex> dropList = weightedSelection.Evaluate(Run.instance.treasureRng.nextNormalizedFloat);

            if (self.gameObject.name.StartsWith("LunarChest"))
            {
                self.GetType().GetMethod("PickFromList", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(self, new object[] { dropList });
            }
        }
Ejemplo n.º 3
0
        private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::ItemDrop()' called on client");
                return;
            }

            var chestName = self.gameObject.name.ToLower();

            if (chestName.StartsWith("lunarchest"))
            {
                orig(self);
                return;
            }

            FieldInfo dropPickup      = self.GetType().GetField("dropPickup", BindingFlags.Instance | BindingFlags.NonPublic);
            var       dropPickupValue = (PickupIndex)dropPickup.GetValue(self);

            if (dropPickupValue != PickupIndex.none)
            {
                if (!DropItems && (chestName.StartsWith("chest") || chestName.StartsWith("goldchest")))
                {
                    var pickupController = gameObject.GetComponent <GenericPickupController>();

                    if (pickupController == null)
                    {
                        pickupController = this.gameObject.AddComponent <GenericPickupController>();
                    }

                    var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                    characterBody.inventory.GiveItem(dropPickupValue.itemIndex, 1);

                    pickupController.GetType().GetMethod("SendPickupMessage", BindingFlags.Static | BindingFlags.NonPublic)
                    .Invoke(pickupController, new object[] { characterBody.inventory.GetComponent <CharacterMaster>(), dropPickupValue });

                    dropPickup.SetValue(self, PickupIndex.none);
                    return;
                }

                orig(self);
                return;
            }

            // Steal opening sound from timed chest without changing to a problematic state
            EntityStateMachine component = self.GetComponent <EntityStateMachine>();

            if (component)
            {
                component.SetNextState(EntityState.Instantiate(new SerializableEntityStateType(typeof(EntityStates.TimedChest.Opening))));
            }

            // Generate list of 3 random item indexes
            var randomItemList = new List <PickupIndex>();

            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));

            // Create a new vote, by passing valid poll options and vote duration
            var vote = new Vote(new List <string>(new string[] { "1", "2", "3" }), VoteDuration);

            vote.StartEventHandler += (_, __) =>
            {
                var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                var notificationQueue = characterBody.gameObject.GetComponent <VoteNotificationQueue>();

                if (notificationQueue == null)
                {
                    notificationQueue = characterBody.gameObject.AddComponent <VoteNotificationQueue>();
                }

                notificationQueue.OnVoteStart(randomItemList, VoteDuration);

                // Notify the event in chat
                SendChatMessage(
                    string.Format("Vote for the next item! (1) {0} | (2) {1} | (3) {2}",
                                  Language.GetString(randomItemList[0].GetPickupNameToken()),
                                  Language.GetString(randomItemList[1].GetPickupNameToken()),
                                  Language.GetString(randomItemList[2].GetPickupNameToken())
                                  )
                    );
            };

            vote.EndEventHandler += (_, e) =>
            {
                var votedItemName = Language.GetString(randomItemList[e.VotedIndex].GetPickupNameToken());

                float totalVotesCount = 1f;
                int   winnerCount     = 1;

                if (e.VoteCounter.Keys.Count > 0)
                {
                    totalVotesCount = e.VoteCounter.Sum(el => el.Value);
                    winnerCount     = e.VoteCounter[(e.VotedIndex + 1).ToString()];
                }

                SendChatMessage(
                    string.Format(
                        "({0}) {1} won! ({2})",
                        e.VotedIndex + 1,
                        votedItemName,
                        (winnerCount / totalVotesCount).ToString("P1", CultureInfo.InvariantCulture).Replace(" %", "%")
                        )
                    );

                var votedItem = randomItemList[e.VotedIndex];

                dropPickup.SetValue(self, votedItem);
                self.Open();
            };

            VoteManager.AddVote(vote);
        }