void Start( ) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Normal); screens = new GameObject[] { StartScreen, PlayScreen, PauseScreen, GameOverScreen, HelpScreen }; moles = moleContainer.GetComponentsInChildren <Mole>(); GameIsRunning = false; SetEnabledScreen(ScreenType.Start); targetColors = new Color[colorfulInfoTexts.Length]; colorChangeTimer = new Timer(1f, ChangeColor); spawnTimer = new RandomizedIncreaseingTimer(initializer, Spawn); }
void GUIGameOver( ) { GameIsRunning = false; SetEnabledScreen(ScreenType.GameOver); ScoreEndText.text = $@"Game Over! You got {score} points!!" ; var isNewHighScore = PlayerPrefsManager.IsNewHighscore(score); NewHighscoreTextDisplay.gameObject.SetActive(isNewHighScore); if (isNewHighScore) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Win); } else { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Lose); } }
void ShowHelpScreen( ) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Normal); SetEnabledScreen(ScreenType.Help); GameIsRunning = false; }
void Resume( ) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Normal); SetEnabledScreen(ScreenType.Play); GameIsRunning = true; }
void Pause( ) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Normal); SetEnabledScreen(ScreenType.Pause); GameIsRunning = false; }
void DecreaseScore(int points) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.AntiScore); score -= points; }
void IncreaseScore(int points) { CheerleaderCoordinator.ChangeAnimation(CheerleaderCoordinator.CheerState.Score); score += points; }