Ejemplo n.º 1
0
 bool ITriggerEffect.checkCondition(IGame game, ICard card, object[] vars)
 {
     if (onCheckCondition != null)
     {
         return(onCheckCondition.Invoke(game as THHGame, card as Card, vars));
     }
     else
     {
         return(true);
     }
 }
Ejemplo n.º 2
0
 public THHEffectAfter(string pile, CheckConditionDelegate onCheckCondition, CheckTargetDelegate onCheckTarget, ExecuteDelegate onExecute) :
     base(new After <T>(), pile, (game, card, vars) =>
 {
     if (onCheckCondition != null && vars != null && vars.Length > 0 && vars[0] is T t)
     {
         return(onCheckCondition.Invoke(game, card, t));
     }
     else
     {
         return(true);
     }
 }, onCheckTarget, (game, card, vars, targets) =>
 {
     if (onExecute != null && vars != null && vars.Length > 0 && vars[0] is T t)
     {
         return(onExecute.Invoke(game, card, t));
     }
     else
     {
         return(Task.CompletedTask);
     }
 })
 {
 }