void HandleChatMemberInfo(IPacketMsg packetMsg) { var membInfo = new ClientMsg <MsgClientChatMemberInfo>(packetMsg); byte[] payload = membInfo.Payload.ToArray(); var callback = new ChatMemberInfoCallback(membInfo.Body, payload); this.Client.PostCallback(callback); }
void HandleChatMemberInfo(IPacketMsg packetMsg) { var membInfo = new ClientMsg <MsgClientChatMemberInfo>(packetMsg); byte[] payload = membInfo.Payload.ToArray(); #if STATIC_CALLBACKS var callback = new ChatMemberInfoCallback(Client, membInfo.Body, payload); SteamClient.PostCallback(callback); #else var callback = new ChatMemberInfoCallback(membInfo.Body, payload); this.Client.PostCallback(callback); #endif }
void HandleChatMemberInfo( IPacketMsg packetMsg ) { var membInfo = new ClientMsg<MsgClientChatMemberInfo>( packetMsg ); byte[] payload = membInfo.Payload.ToArray(); var callback = new ChatMemberInfoCallback( membInfo.Body, payload ); this.Client.PostCallback( callback ); }
void HandleChatMemberInfo( IPacketMsg packetMsg ) { var membInfo = new ClientMsg<MsgClientChatMemberInfo>( packetMsg ); byte[] payload = membInfo.Payload.ToArray(); #if STATIC_CALLBACKS var callback = new ChatMemberInfoCallback( Client, membInfo.Body, payload ); SteamClient.PostCallback( callback ); #else var callback = new ChatMemberInfoCallback( membInfo.Body, payload ); this.Client.PostCallback( callback ); #endif }