Ejemplo n.º 1
0
    // Player clicked play -> then server calls this callback function.
    private void OnUserPlay(SocketIOEvent evt)
    {
        Debug.Log("OnUserPlay");
        loginController.gameObject.SetActive(false);

        directionController.gameObject.SetActive(true);
        directionController.DirectionAction();

        chat.gameObject.SetActive(true);
        chat.ActivateChat();

        GameObject selfObj = Instantiate(player, player.transform.position, Quaternion.identity);

        PlayerScript self = selfObj.GetComponent <PlayerScript> ();

        string  name = JsonConverter.JsonToString(evt.data.GetField("name").ToString(), "\"");
        string  room = JsonConverter.JsonToString(evt.data.GetField("room").ToString(), "\"");
        Vector3 pos  = JsonConverter.JsonToVector3(evt.data.GetField("position").ToString());

        self.SetPlayer(name, room, pos);

        directionController.SetPlayer(self.gameObject, speed);

        // get other players to render them.
        socket.Emit("get_players");
    }