internal void <Main> b__1_3() { WorldClass2.world = new WorldNetwork(); while (true) { IL_DA: uint arg_AE_0 = 3787839266u; while (true) { uint num; switch ((num = (arg_AE_0 ^ 3818991086u)) % 8u) { case 0u: Log.Message(LogType.Error, Module.smethod_36 <string>(2638766104u), Array.Empty <object>()); arg_AE_0 = 2821928925u; continue; case 1u: WorldClass2.world.AcceptConnectionThread2(); arg_AE_0 = (num * 2867472236u ^ 24152677u); continue; case 2u: ChatCommandParser.DefineChatCommands2(); arg_AE_0 = (num * 2966987160u ^ 772862995u); continue; case 4u: arg_AE_0 = ((WorldClass2.world.Start(Module.smethod_33 <string>(3600904718u), 3724) ? 4080538975u : 2924591654u) ^ num * 1703302812u); continue; case 5u: return; case 6u: goto IL_DA; case 7u: AuthServer.WorldServer.Game.Packets.PacketManager.DefineOpcodeHandler2(); arg_AE_0 = (num * 3421968766u ^ 2603198422u); continue; } return; } } }