Ejemplo n.º 1
0
 public override void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
     if (chatType == ChatAnonymous.GREEN) {
         AddTextMessage(Constants.MSG_GREEN, message);
     } else if (chatType == ChatAnonymous.WHITE) {
         AddTextMessage(Constants.MSG_WHITE, message);
     }
 }
Ejemplo n.º 2
0
 public override void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
     if (chatType == ChatAnonymous.GREEN)
     {
         AddTextMessage(Constants.MSG_GREEN, message);
     }
     else if (chatType == ChatAnonymous.WHITE)
     {
         AddTextMessage(Constants.MSG_WHITE, message);
     }
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Sends a local chat event to the game client.
 /// </summary>
 /// <param name="chatType">Type of chat.</param>
 /// <param name="message">Message content of chat.</param>
 /// <param name="pos">Position of chat.</param>
 /// <param name="nameFrom">Name of creature sending the chat.</param>
 public override void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
     AddChat((byte)chatType, null, null, message);
 }
Ejemplo n.º 4
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 public abstract void AddAnonymousChat(ChatAnonymous chatType, string message);
Ejemplo n.º 5
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 public abstract void AddAnonymousChat(ChatAnonymous chatType, string message);
Ejemplo n.º 6
0
 /// <summary>
 /// Lets this thing know that an anonymous chat event has occured.
 /// </summary>
 /// <param name="chatType">Type of chat.</param>
 /// <param name="message">Message content.</param>
 public override void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
     AddAffected();
     protocolS.AddAnonymousChat(chatType, message);
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Sends a local chat event to the game client.
 /// </summary>
 /// <param name="chatType">Type of chat.</param>
 /// <param name="message">Message content of chat.</param>
 /// <param name="pos">Position of chat.</param>
 /// <param name="nameFrom">Name of creature sending the chat.</param>
 public override void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
     AddChat((byte)chatType, null, null, message);
 }
Ejemplo n.º 8
0
 /// <summary>
 /// Lets this thing know that an anonymous chat event has occured.
 /// </summary>
 /// <param name="chatType">Type of chat.</param>
 /// <param name="message">Message content.</param>
 public virtual void AddAnonymousChat(ChatAnonymous chatType, string message)
 {
 }