void Start() { ChatAPI.AddGameToServerListener(SendMessage); ChatAPI.AddGameToServerListener(SendMessageToAll); if (debug) { StartCoroutine(Test()); } }
// Use this for initialization void Start() { if (trackReceivedMessage) { ChatAPI.AddListener(DisplayMessageWhenReceived); } if (trackSendingMessageToUser) { ChatAPI.AddGameToServerListener(DisplayMessageWhenSend); } if (trackSendingMessageToAll) { ChatAPI.AddGameToServerListener(DisplayMessageWhenSendToAll); } }