public virtual void ActDie() { IsControllable = false; m_CharacterState = CharaterState.DEATH; m_Animator.SetBool("bDie", true); AttackBox.SetActive(false); }
public virtual void ActHit() { m_CharacterState = CharaterState.HIT; m_Animator.SetBool("bHit", true); StartCoroutine(ResetValue("bHit")); }
public virtual void ActAttack() { m_CharacterState = CharaterState.ATTACK; m_Animator.CrossFade("attack", 0); }
public virtual void ActRun() { m_CharacterState = CharaterState.RUN; m_Animator.CrossFade("run", 0); }
public virtual void ActIdle() { m_CharacterState = CharaterState.IDLE; m_Animator.CrossFade("idle", 0); }