Ejemplo n.º 1
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 public virtual void ActDie()
 {
     IsControllable   = false;
     m_CharacterState = CharaterState.DEATH;
     m_Animator.SetBool("bDie", true);
     AttackBox.SetActive(false);
 }
Ejemplo n.º 2
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 public virtual void ActHit()
 {
     m_CharacterState = CharaterState.HIT;
     m_Animator.SetBool("bHit", true);
     StartCoroutine(ResetValue("bHit"));
 }
Ejemplo n.º 3
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 public virtual void ActAttack()
 {
     m_CharacterState = CharaterState.ATTACK;
     m_Animator.CrossFade("attack", 0);
 }
Ejemplo n.º 4
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 public virtual void ActRun()
 {
     m_CharacterState = CharaterState.RUN;
     m_Animator.CrossFade("run", 0);
 }
Ejemplo n.º 5
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 public virtual void ActIdle()
 {
     m_CharacterState = CharaterState.IDLE;
     m_Animator.CrossFade("idle", 0);
 }