Ejemplo n.º 1
0
    void Start()
    {
        int Slotamount = 0;

        Gameitem = Gameitem.gameObject.GetComponent <CharactorController>();
        database = GameObject.FindGameObjectWithTag("ItemDataBase").GetComponent <ItemDataBase>();
        for (int i = 1; i < 6; i++)
        {
            for (int k = 1; k < 5; k++)
            {
                GameObject slot = (GameObject)Instantiate(slots);
                slot.GetComponent <SlotScript>().slotNumber = Slotamount;
                Slots.Add(slot);
                Items.Add(new Item());
                slot.transform.SetParent(this.gameObject.transform);
                slot.name = "Slot" + i + "." + k;
                slot.GetComponent <RectTransform>().localPosition = new Vector3(x, y, 0);
                x = x + 50;
                if (k == 4)
                {
                    x = -77;
                    y = y - 40;
                }
                Slotamount++;
            }
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     PlayerObject = GameObject.FindGameObjectWithTag("Player");
     EventFlow    = GameObject.FindGameObjectWithTag("Player").GetComponent <CharactorController>();
 }