protected virtual void OnAwake() { enemyDir = 0; if (player == Player.unit) { canMove = false; } else { canMove = true; } rigid2d = GetComponent <Rigidbody2D>(); foreach (Transform child in transform) { if (child.tag == "Feet") { jumpDetection = child.GetComponent <JumpDetection>(); } } // if (tag == "Ice" || tag == "Odetta") { charactor = GetComponent <CharactorBase>(); } }
protected override void Damage(CharactorBase cb) { base.Damage(cb); Quaternion rot = transform.rotation; transform.rotation = Quaternion.Euler(rot.x, player.GetPlayerDirection() == facingLeft ? 180 : 0, rot.z); }
void OnCollisionStay2D(Collision2D col) { if (col.collider.tag == "Ice") { CharactorBase c = col.collider.GetComponent <CharactorBase>(); if (c) { if (damage > 0) { c.DamageTaken(-damage); } if (consumable) { Destroy(gameObject); } } } else if (col.collider.tag == "Odetta") { CharactorBase c = col.collider.GetComponent <CharactorBase>(); if (c) { if (fireDamage > 0) { c.DamageTaken(-fireDamage); } if (consumable) { Destroy(gameObject); } } } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy") { CharactorBase cb = collision.gameObject.GetComponent <CharactorBase>(); Damage(cb); } }
protected override void Damage(CharactorBase cb) { base.Damage(cb); float damageMove = direction * -1f; rg2.velocity = new Vector2(1 * damageMove, rg2.velocity.y); }
void OnTriggerEnter2D(Collider2D colider) { if (colider.gameObject.tag == "PlayerSpear") { if (!withoutRise && !isAnimationRiseEnd) { return; } CharactorBase cb = colider.gameObject.transform.root.gameObject.GetComponent <CharactorBase>(); Damage(cb); } }
//protected virtual void Update() //{ //} protected virtual void Damage(CharactorBase cb) { isDamaged = true; int superLayer = LayerMask.NameToLayer("SuperLayer"); gameObject.layer = superLayer; hitpoint -= cb.attack; if (hitpoint < 1) { Dead(); return; } animator.SetTrigger("Damage"); }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Enemy") { Enemy e = col.GetComponent <Enemy>(); if (e && !enemies.Contains(e)) { enemies.Add(e); e.DamageTaken(damage, fireDamage); if (transform.root.tag == "Odetta" && e.type == Enemy.Type.fire) { CharactorBase c = transform.root.GetComponent <CharactorBase>(); c.healthChange(-40f); } if (consumable) { Destroy(gameObject); } } } }
public WhoSayWhat(CharactorBase c, string w) { who = c; what = w; }