Ejemplo n.º 1
0
 //Cleans up any dead connections, removing their character from the world, and telling other clients to do the same on their end
 public static void CleanDeadClients(Simulation World)
 {
     foreach (ClientConnection DeadClient in ClientSubsetFinder.GetDeadClients())
     {
         //Backup / Remove from World and alert other clients about any ingame dead clients
         if (DeadClient.Character.InGame)
         {
             CharactersDatabase.SaveCharacterData(DeadClient.Character);
             DeadClient.Character.RemoveBody(World);
             foreach (ClientConnection LivingClient in ClientSubsetFinder.GetInGameLivingClientsExceptFor(DeadClient.ClientID))
             {
                 PlayerManagementPacketSender.SendRemoveRemotePlayer(LivingClient.ClientID, DeadClient.Character.Name, DeadClient.Character.IsAlive);
             }
         }
         ActiveConnections.Remove(DeadClient.ClientID);
     }
 }
Ejemplo n.º 2
0
        //Tries using the command arguments for performing a server shutdown
        private void TryServerShutdown(string[] Input)
        {
            //Log what is happening here
            MessageLog.Print("Server shutting down...");

            //Get a list of all ingame clients who are logged in and playing right now
            List <ClientConnection> ActiveClients = ClientSubsetFinder.GetInGameClients();

            //Loop through all the active players and backup their data
            foreach (ClientConnection ActiveClient in ActiveClients)
            {
                CharactersDatabase.SaveCharacterData(ActiveClient.Character);
            }

            //Close and save the current log file
            MessageLog.Close();

            //Close the application
            Program.ApplicationWindow.Close();
        }