Ejemplo n.º 1
0
 private void OnTargetDie(Transform target)
 {
     targets.Remove(target);
     smoothTime = bigSmoothTime;
     if (target.parent.GetComponent <PlayerConroller>() is PlayerConroller pc)
     {
         if (pc.HP <= 0 && !won)
         {
             WinUI(pc);
             won = true;
             return;
         }
     }
     cSpawner.ResetTarget(target);
 }