Ejemplo n.º 1
0
        Tuple <int, ImmutableStack <TurnAction> > _HandleTurn(bool partB, CharacterSet set, Tuple <int, ImmutableStack <TurnAction> > minActions, Tuple <int, ImmutableStack <TurnAction> > actionsSoFar)
        {
            set.DoNextTurn(partB);

            if (!set.Player.IsAlive)
            {
                return(Tuple.Create(int.MaxValue, ImmutableStack <TurnAction> .Empty));
            }
            if (!set.Boss.IsAlive)
            {
                return(actionsSoFar);
            }

            set.ProcessEffects();
            if (!set.Player.IsAlive)
            {
                return(Tuple.Create(int.MaxValue, ImmutableStack <TurnAction> .Empty));
            }
            if (!set.Boss.IsAlive)
            {
                return(actionsSoFar);
            }

            switch (set.WhoseTurn)
            {
            case WhoseTurn.BossTurn:
                set.Boss.Attack(set.Player);
                return(_HandleTurn(partB, set, minActions, Tuple.Create(actionsSoFar.Item1, actionsSoFar.Item2.Push(TurnAction.BossAttack))));

            case WhoseTurn.PlayerTurn:
                foreach (var effect in _Effects)
                {
                    if (set.Player.Mana < effect.Mana)
                    {
                        continue;
                    }

                    if (set.Player.Effects.Select(e => e.Effect).Contains(effect))
                    {
                        continue;
                    }

                    var testSet = set.Clone();
                    testSet.Player.Cast(effect, testSet.Boss);
                    var testCost = actionsSoFar.Item1 + effect.Mana;
                    if (testCost > minActions.Item1)
                    {
                        continue;
                    }
                    var playCost = _HandleTurn(partB, testSet, minActions, Tuple.Create(testCost, actionsSoFar.Item2.Push(effect.TurnAction)));
                    if (playCost.Item1 < minActions.Item1)
                    {
                        minActions = playCost;
                    }
                }
                return(minActions);

            default:
                throw new InvalidOperationException("Should Never Happen.");
            }
        }